- Details
- Kategorie: Discipline Guides
- Zuletzt aktualisiert: Freitag, 09. Juni 2017 17:11
- Veröffentlicht: Donnerstag, 13. November 2014 18:53
- Geschrieben von Bant and Hayward
Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
Mastery | 6884 | 6619 | 6493 | 6493 | 6241 | 6158 (1xC) |
Power | 3964 | 3776 | 3694 | 3694 | 3506 | 3424 |
Critical | 1852 (5xE, 4xA, 2xC) | 1801 (2xE, 11xA, 2xC) | 1787 (2xE, 11xA, 2xC) | 1787 (2xE, 11xA, 2xC) | 1761 (2xE, 11xA, 2xC) | 1706 (2xE, 11xA, 1xC) |
Alacrity | 1596 (4xE, 7xA) | 1540 (7xE) | 1505 (7xE) | 1505 (7xE) | 1435 (7xE) | 1392 (6xE, 2xA) |
Accuracy | 759 (1xE, 3xA, Stim) | 748 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 743 (1xE, 3xA, Stim) | 733 (1xE, 3xA, Stim) | 736 (2xE, 1xA, Stim) |
Absorb | 0 | 0 | 0 | 0 | 0 | 0 |
Defense | 0 | 0 | 0 | 0 | 0 | 0 |
Shield | 0 | 0 | 0 | 0 | 0 | 0 |
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
DPS | 9,828 +/- 351 | 9,452 +/- 332 | 9,223 +/- 320 | 9,152 +/- 316 | 8,790 +/- 299 | 8,513 +/- 285 |
APM | 49.8 | 49.6 | 49.5 | 49.5 | 49.3 | 49.2 |
DPS Rankings
Note: DPS rankings assume best-in-slot 248-rating gear.
Suggested Best-in-Slot Gear & Items
Type | Quantity | Name |
Augment | 7 | (228) |
Augment | 4 | (228) |
Augment | 3 | (228) |
Enhancement Earpiece Implant | 4 | or or (248) |
Enhancement Earpiece Implant | 5 | or or (248) |
Enhancement Earpiece Implant | 1 | or or (248) |
Color Crystal | 2 | (136) |
Mod | 9 | (248) |
Relic | 1 | (248) |
Relic | 1 | (248) |
Armoring | 7 | (248) |
Hilt | 2 | (248) |
Stim | 1 | |
Medpac | N/A | |
Adrenals | N/A | or or |
Set Bonuses
Pieces | Set Bonus |
2 | Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds. |
4 | Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds. |
6 | Activating Ravage, Blade Barrage, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's/Challenger's Critical Bonus making your next Gore, Furious Strike and Annihilate or Lance, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute. |
PvE
Suggested PvE Utility Build
Suggested PvE Utilities
Name | Description |
Jedi Enforcer | Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds. |
Jedi Crusader | While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds. |
Stoic | Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds. |
Ardor | Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated. |
Defensive Roll | Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 5%. |
Force Fade | Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds. |
Fleet Footed | When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%. |
Comments
Coming Soon
PvP
Suggested PvP Utility Build
Suggested PvP Utilities
Name | Description |
Jedi Enforcer | Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds. |
Jedi Crusader | While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds. |
Stoic | Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds. |
Ardor | Transcendence no longer requires or consumes Centering, but will go on cooldown for 30 seconds when activated. |
Defensive Roll | Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 5%. |
Force Fade | Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds. |
Fleet Footed | When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%. |
Comments
Coming Soon
Abilities
Concentration Discipline Abilities
Name | Description | Type |
Slices the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding. | Instant | |
Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage. | Instant | |
Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals <<3>> kinetic damage each second. At the end of the duration, the target is crushed and takes an additional <<2>> kinetic damage. | Instant |
Jedi Sentinel Advanced Class Abilities
Name | Description | Type |
Allows you to wield two one-handed weapons. | Passive | |
Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 focus. Requires two lightsabers. | Instant | |
Let loose a valorous call, immediately building 30 stacks of Centering. | Instant | |
Reduces the damage you take by 99% for 4 seconds. | Instant | |
Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Lasts 4 seconds. Dealing direct damage ends the effect prematurely. | Instant | |
Deals <<1>> weapon damage, slowing the target's movement speed to 50% for 10 seconds and reducing the healing it receives by 20% for 10 seconds. Requires two lightsabers. | Instant | |
Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. Cannot be used on Operation bosses. This ability does not respect the global cooldown. | Instant | |
Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. | Instant | |
Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration. | Passive | |
Requires and converts 30 stacks of Centering to issue Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds. | Instant | |
Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts 6 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. | Instant | |
Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers. | Instant | |
Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your lightsaber form: Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds. Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick. Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge. | Instant | |
Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. | Passive |
Jedi Knight Class Abilities
Name | Description | Type |
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding. | Instant | |
Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. | Instant | |
Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. | Instant | |
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | Instant | |
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Strikes the target and up to 8 enemies within 5 meters with the Force, dealing <<1>> kinetic damage. Also stuns weak and standard enemies for 2 seconds. | Instant | |
Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health. | Instant | |
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | Passive | |
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. | Instant | |
Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding. | Instant | |
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover. | Instant | |
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Purges all incapacitating and movement-impairing effects. | Instant | |
Subdues the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving. | Channeled | |
Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Rotation
Rotation
(Zen) Focused Burst > Zealous Leap > Blade Barrage > Concentrated Slice > Filler > Zealous Strike
Focused Burst > Zealous Leap > Force Exhaustion > Concentrated Slice > Blade Storm > Filler > Filler
Filler: Dispatch (0%/50%) / Slash (100%/50%)
Minor Rotation:
Major Rotation: 12 GCDs
Comments: 5.0 didn't change the rotation, it just shortened it by 1 GCD
References: Oofalong, Hayward