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Server Status Page Now Live

We've added a Server Status page to let you quickly check the status of all the SWTOR servers. The page is beta and still might be a little buggy, so let us know on the forums if you see any problems!

Companion Gifts Guide Added!

A Companion Gifts guide has been added to the site! If you're curious what gifts your companions will like the most, then be sure to check it out!

Rakghoul Pandemic Dynamic Event Guide

We've added a guide to the limited-time Rakghoul Pandemic events going on until the 24th! Complete them while you can to pick up some Containment Officer gear, neat Black-Green color crystals, two unique Rakling pets, and some other neat stuff!

You can check out the guide here.

Guild Summit Summary

TORCommunity here bringing you a summary and recap of the recent March 5th, 2012 Guild Summit! The morning live stream session revealed a 1.2 preview video and the new "Friends of Star Wars: The Old Republic" trial program. The program allows for active subscribers to invite up to three friends to play the game free for a week.

Live blog notes, an embed of the live stream video, and details on the trial program can be found after the jump.

Economy and Crew Skills Discussion

  • Georg Zoeller takes the podium.
  • Game economy doing well, despite the GTN. Analyzed GDP has surpassed Germany.
  • Biochem is not the most used skill. Archaelology and Scavenging are high, most popular crafting skill is Artifice, followed by Biochem, Underworld Trading is most used mission skill. Bio-analysis is the lowest used skill.
  • 80% of level 50 players have less than 400,000 credits. Less than 1% have 10 million credits.
  • Majority of credits spent are on ability training. Container purchases rising. Quest rewards are very lucrative.
  • Inflation rate currently at 12%. Spent vs. Sinks are relatively close.
  • Official population count 57% vs. 42% faction balance, Empire led. Empire players like PvP.
  • Character genders are 70% male, 30% female.
  • Sith Inquisitor is the most played class. Early in beta, Jedi Knight was the most played. Smuggler and Imperial Agent are lowest played classes.
  • Leveling curve is a near-perfect curve.
  • 84% of level 50 players have less than 1 million credits, repair costs are considered too high.
  • Not seeing a huge amount of chest looting in terms of credit exploiting and farming. Team of 30 people devoted to taking care of credit farmers. Takeaway is if you see a spammer, report them.
  • Crew Skills are well received, currently only BioChem is useful at endgame.
  • Game Update 1.2 will include crafting mods for ship droids, getting endgame mods from reverse engineering.
  • Every crew skill will get an endgame benefit. Players will be able to craft Augments through Crew Skills.
  • Speeder costs going up, training costs going down, overall cost will be less. Cybertech speeders will become BoE.
  • Shorter cooldownon Cybertech grenades. Artifice will receive new color crystals previously not available.
  • The average crafter is richer, looks better, and plays better.
  • Q: Will it be cheaper to remove mods if you are that crew skill?
  • A: No, cost to remove mods are fair among other costs.
  • Q: Is there a design to give all crew skills a social purpose, such as armor customizations for Synthweaving or Armormech?
  • A: Customizable gear will only come from crafters, so if you are looking for a specific look, crafters are your go-to person.
  • Q: Why are Biochem items require Biochem skill, whereas other crew skills items don't?
  • A: We are removing that function to favor trading more.
  • Q: Will there be a Kolto Grenade for Cybertechs?
  • A: That's a good idea.
  • Q: Why does the same armor look different on different chraracters?
  • A: It's an intentional design to keep some factional semblence between characters.
  • Q: How viable is it to have every crew skill to have some consumable to endgame, such as weapon power-up, grenade?
  • A: Some have it, some don't, it's something we're looking forward to. At this point, it's not a huge concern due to the Augment surge coming soon.
  • Switching to livestream questions.
  • Q: Any plans to making longer crew skills missions for epic items, such as 16-hour missions?
  • A: We like that idea, we like incentivizing players to log in at least once a day.
  • Q: Are there any plans to add any crafting daily missions?
  • A: There are new resource nodes on new areas in addition to current areas.
  • Q: Will it be possible to send two companions on a crew skill mission to reduce the duration?
  • A: Good idea but not currently. Single-use missions are no longer failable.

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