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Darth Acina

Darth Acina
Level 50 Sorcerer
Faction: Empire
Reaction: Republic | Empire
Category: Exp
SubCategory: Excavation
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: Darth Acina
Other Sites:

Conversation:

  • 1. - Keep the seeker droid as a memento, until we meet again.
  • 6. <Non-dialogue segment.>
    • 12. - You return to me empty-handed. Why? Whatever your little game is, I am not amused.
      • 112. - You are withholding property of the Dark Council--of the Emperor himself. Where are the Seeds?
        • 113. Option - [Lie] I destroyed them.Player - They were too dangerous. I made sure we'll never have to hunt down those devices again.
          • 114. - That was not your decision to make. The Seeds were entrusted to me by the Emperor. He will know of this insult.
            • 127. - Keep the seeker droid. I doubt it will let you dig your way back into our good graces, but anything's possible. Best of luck.
        • 115. Option - Tell the Emperor to call me.Player - If the Emperor wants his machines back so badly, give him my holo-frequency. I want him to know who really got them back.
          • 118. - So it is to be that way. Very well. Remember this moment when you require my favor.
        • 116. Option - [Lie] I kept them as insurance.Player - You wouldn't be the first Sith to let others do your dirty work and then stab them in the back. The Seeds are safe as long as I am. Understood?
          • 117. - You have overplayed your hand with me. This will not be forgotten.
            • 122. - Since you're of a mood to keep things that aren't yours, retain the seeker droid. You'll need a digging device more than me. Farewell.
              • 123. <Conversation Exit>
    • 92. - The Seeds. Well done. Their dark side power... so warm to the senses. What a pity the machines must be locked away.
      • 94. - Arcanum facility is compromised, but I found a suitable new hiding place for the Seeds on Ziost. I depart immediately.
        • 95. Option - Keep them safe and inactive.Player - Keep your travels to yourself. The Seeds' hiding place is your secret. I never want to see those things again.
          • 100. - Being responsible for power I can never use has always provided a unique challenge. I don't know how you walk away with such ease.
        • 96. Option - [Flirt] Join me for dinner.Player - Don't rush off. I know good places to eat around here. Quiet, private... we could deepen our alliance.
          • 99. - No one has spoken to me so boldly in years. How refreshing. I regret we must continue this another time.
        • 97. Option - The Seeds should be used.Player - Weapons shouldn't be locked up when you're in the middle of a war. We should be burying the Seeds all over Coruscant.
          • 98. - For what it's worth, I agree--but it's not our place to question the Emperor's plans, is it?
            • 102. - When my servants evacuated all remaining technology from Arcanum, they discovered something you might appreciate. Keep it and the seeker droid with my compliments.
              • 13. - When you speak of me, I trust you'll be kind. Farewell.
                • 104. <Conversation Exit>
  • 15. - Use the seeker droid at the coordinates I've provided. As my traitor succumbs to further interrogation, I will transmit updated target lists.
  • 16. - You're finally here--good. The situation is growing more dangerous with each passing moment. Do try to keep up with my briefing.
    • 18. - When I joined the Dark Council, the Emperor personally selected me to oversee his most treasured storehouse of technology. The facility is called "Arcanum".
      • 19. Option - I haven't heard of this place.Player - I thought I knew all the secrets worth knowing in the Empire.
        • 22. - Only a select few have ever learned of Arcanum's existence--and most of them are dead.
      • 20. Option - [Flirt] You're beautiful.Player - You've taken good care of yourself, for a Dark Council member. I expected another dried-up old Sith.
        +50 Influence : disapproves.
        • 23. - What a pity that more don't follow my example. Recruitment would be much simpler.
      • 129. Option - The Wrath is not impressed.Player - I serve the Emperor, too. His Hand never mentioned your name or this facility.
        • 130. - The Wrath receives knowledge on a "need-to-know" basis. Did the Hand not mention that when they snatched you from death?
      • 21. Option - Stop trying to impress me.Player - Let's assume all that nonsense earned my respect. Get to the point.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 24. - I do not abide rudeness. Save your posturing for the Grand Moff.
          • 26. - The Dread Masters helped build Arcanum before their imprisonment. Now that they've escaped, they seem to think the facility's contents are theirs.
            • 28. - They corrupted one of Arcanum's most important guards, who helped them steal Sith technology known as "the Seeds of Rage".
              • 33. Option - Tell me about the Seeds.Player - What makes these devices so special?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 37. - They are the only surviving work of the Empire's greatest Sith alchemist, Lord Fulminiss. A Jedi knight on Voss deprived us of his genius.
              • 34. Option - And they took nothing else?Player - That's all they wanted? It sounds like they could have stolen everything.
                • 38. - A larger raid would have triggered alarms--and we should be grateful they only took the Seeds. Those devices are dangerous enough.
              • 35. Option - You have failed the Empire.Player - You are accountable for that facility and everything inside it. Give me one good reason you should live.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 133. - Your energy would be better spent on the threat the Dread Masters have unleashed.
              • 36. Option - You really blew it, lady.Player - You had one job to do. What's the matter, were you busy getting your hair done?
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 40. - I don't owe you any explanations, hunter. The point is, a terrible danger has been unleashed.
                  • 43. - When placed near living beings, the Seeds transmit signals that arouse irrational and violent impulses. The effect is slow, insidious and irreversible.
                    • 45. - The Dread Masters' agents are burying Seeds across the galaxy, where they will drive entire populations mad. We must recover those devices.
                      • 46. Option - Agreed. They belong to us.Player - The Seeds are weapons of the Empire. If anyone uses them to sow chaos, it should be us.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                      • 136. Option - Fine by me.Player - Consider it done, Acina. You want them in one piece, or lots?
                        +200 Influence : approves.
                        • 55. - Bring them back intact. Do not destroy or disassemble them. The Emperor would be most angry.
                      • 51. Option - Recover them how?Player - You can't take back what you can't find.
                        +200 Influence : approves.
                        • 54. - I've already acquired a means of locating them.
                      • 52. Option - What's the point? Let them go.Player - Seems to me the Empire only benefits if there's more madness and violence in the galaxy.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 53. - If left unchecked, the Seeds could inflict untold damage to Imperial interests. I will not permit that on my watch.
                          • 57. - I captured the traitor who allowed the Dread Masters into Arcanum. My interrogators are slowly encouraging him to reveal the targeted worlds.
                            • 59. - These specially-modified seeker droids can tunnel through soil, find and extract the Seeds. I would expect to encounter violent resistance from afflicted natives.
                              • 64. Option - They will be swept aside.Player - Anyone foolish enough to attack the Emperor's Wrath deserves elimination. I will return with the Seeds.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 70. - It's probably best if you don't leave any survivors. The devices' long-term effects remain unknown.
                              • 69. Option - You're going to owe me favors.Player - I expect a Dark Council member to understand that nothing in life is free. This is no simple business contract.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 75. - If you succeed, this will mark the beginning of a long and beneficial partnership.
                              • 66. Option - They'll never see me.Player - My objectives are the seeds, not pointless combat with madmen.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 72. - The possibility exists that servants of the Dread Masters may be near the burial sites. If so, I hope you'll announce yourself.
                              • 67. Option - I'm counting on a fight.Player - Not sure I'd even take this job if my weapons wouldn't get a workout.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 73. - If you should encounter any servants of the Dread Masters, pass along my regards.
                              • 68. Option - The seekers are that good?Player - Glad to hear I won't need a shovel. How will the droids know when they've found a Seed?
                                +50 Influence : disapproves.
                                • 74. - The science is... inexact. The droid will dig down, search for unusual objects in the soil and bring up whatever it finds.
                              • 65. Option - Will the Seeds affect me?Player - How powerful are the Seeds? Do I need to take special precautions to avoid being affected by them?
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 71. - The Seeds can be deactivated once they're found. I certainly wouldn't leave them running.
                                  • 77. - You will receive a seeker and all the coordinates we've extracted from the traitor. I'll remain in contact via transmissions.
                                    • 79. - Find the Seeds and bring them back to me. For the Empire.
                                      • 80. <Conversation Exit>
  • 138. - I don't remember requesting your presence.
  • 7. <Non-dialogue segment.>
    • 143. <Non-dialogue segment.>
      • 148. - Impressive. One Seed recovered, many more to go.
      • 149. - You found a Seed. Excellent. Fascinating little machines, aren't they?
      • 150. - You caught that Seed just in time. They're programmed to evade capture.
      • 151. - You're making this look easy. Put the Seed somewhere safe and find the others.
      • 152. - Another Seed found. That seeker droid has turned out to be as good an investment as you are.
        • 154. - Wait a moment... incoming transmission... those mad fools! The Dread Masters have sent an army to raid the Arcanum facility. They're stealing everything, this time!
          • 156. - I'm alerting the Ninth Fleet, but you're my best hope of stopping this outrage. Fly to Arcanum and destroy the Dread Masters' forces. Hurry!
            • 157. <Conversation Exit>
    • 144. <Non-dialogue segment.>
      • 159. - Welcome to Arcanum. Please do not touch the exhibits. The Dread Masters' thieves murdered my staff, so you're welcome to kill anything that moves.
      • 160. - I recognize that one! He's the leader--kill him now!
      • 161. - So much for the would-be thieves. It does not appear they escaped with any of the Emperor's possessions. You've saved us both pain.
        • 163. - The Ninth Fleet has arrived to guard Arcanum. Boarding parties are en route. I need you back out hunting the remaining Seeds of Rage.
          • 165. - Our traitor has graciously provided fresh coordinates. I'm passing them along now. Happy hunting.
            • 166. <Conversation Exit>
    • 145. <Non-dialogue segment.>
      • 168. - Very good work. I almost wish we could let the Seeds run, and see what happens.
      • 169. - Well done! One must credit Lord Fulminiss with his brilliant design. It's no wonder the Dread Masters wanted the Seeds.
      • 170. - You found another Seed--good. It's a shame we're depriving the Republic of their influence, but oh well.
      • 171. - You found it. The Dread Masters have gotten more clever about their hiding places.
      • 172. - You found another one. At this rate, we'll have recovered all the Seeds before they've inflicted any lasting damage. Pity.
      • 173. - You've done it. Those were all the Seeds we had coordinates to find. Don't worry, the fun isn't over yet.
        • 175. - The traitor has finally revealed the location of the base where the Dread Masters' forces planned their theft on Arcanum.
          • 177. - I'll transmit the coordinates. Won't the thieves be surprised when you come to pay your respects?
            • 178. <Conversation Exit>
    • 146. <Non-dialogue segment.>
      • 180. - You're entering the thieves' base. Try to keep one alive for questioning, just in case. My traitor is beginning to wear out.
      • 181. - I should have known they'd never let you take them alive. How disappointing. No sign of the leader, or the last Seeds.
        • 183. - This presents a problem, as my traitor just expired under an especially intense round of interrogation.
          • 185. - Perhaps the thieves' databanks have information you can use. Search them, and follow whatever leads you find. I'll do some digging on my end.
            • 186. <Conversation Exit>
    • 188. - That's the last of the Seeds. Your thoroughness has been most admirable. Please bring them all to me right away.
NameCooldownRangeAI Use PriorityLevel
Npc30 seconds4m12511.0.0
Npc60 seconds30m10011.0.0
Npc12 seconds30m5011.0.0
Npc15 seconds35m3011.0.0
Npc15 seconds30m2511.0.0
Npc30 seconds30m1011.0.0
Npc4.5 seconds15m511.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.excavation.roth.imperial.darth_acina
Appearance FQNnpp.exp.excavation.roth.multi.darth_acina
ID16141087708088798371
Appearance ID16140928820378323996
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "NameId": "3061401148981248",
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    "Toughness": "Boss1",
    "ToughnessId": "0",
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        "enMale": "Elite",
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    "CoverPackage": "pkg.cover.none",
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    "first_seen": "2.0.0",
    "last_seen": "6.2.1a",
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}