- Détails
- Catégorie : Discipline Guides
- Mis à jour : samedi 10 juin 2017 15:07
- Publication : dimanche 1 janvier 2017 17:04
- Écrit par Bant & Hayward
Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
Mastery | 7127 | 6850 | 6714 | 6714 | 6451 | 6315 |
Power | 910 | 910 | 910 | 910 | 910 | 910 |
Critical | 0 | 0 | 0 | 0 | 0 | 0 |
Alacrity | 0 | 0 | 0 | 0 | 0 | 0 |
Accuracy | 0 | 0 | 0 | 0 | 0 | 0 |
Absorb | 1749 (3xE, 11xA) | 1704 (6xE, 4xA) | 1678 (2xE, 13xA) | 1678 (2xE, 13xA) | 1640 (8xE) | 1600 (8xE) |
Defense | 4063 | 3875 | 3793 | 3793 | 3605 | 3523 |
Shield | 2037 (7xE, 3xA) | 1964 (4xE, 10xA) | 1936 (8xE, 1xA) | 1936 (8xE, 1xA) | 1868 (2xE, 14xA) | 1854 (2xE, 14xA) |
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
Name | GEMINI MK-5 Tier 4: Legendary (248) |
GEMINI MK-3 Tier 4: Artifact (246) |
Iokath MK-5 Tier 3: Legendary (242) |
Iokath MK-2 Tier 3: Artifact (240) |
Eternal Commander MK-15 Tier 2: Legendary (236) |
Eternal Commander MK-13 Tier 2: Artifact (234) |
DTPS | 2,404 | 2,437 | 2,459 | 2,469 | 2,502 | 2,534 |
% Reduction | 75.96 % | 75.63 % | 75.41 % | 75.31 % | 74.98 % | 74.66 % |
DPS Rankings
Note: DPS rankings assume best-in-slot 248-rating gear.
Suggested Best-in-Slot Gear & Items
Type | Quantity | Name |
Augment | 3 | (228) |
Augment | 11 | (228) |
Enhancement Earpiece Implant | 3 | or or (248) |
Enhancement Earpiece Implant | 7 | or or (248) |
Color Crystal | 2 | (136) |
Mod | 9 | (248) |
Relic | 1 | (248) |
Relic | 1 | (248) |
Armoring | 8 | (248) |
Hilt | 1 | (248) |
Stim | 1 | |
Medpac | N/A | |
Adrenals | N/A |
Note: Tank B mods are to our knowledge currently unavailable, however if you find one you can swap Warding Mod 52 for Warding Mod 52B with minmal impact on mitigation.
Set Bonuses
Pieces | Set Bonus |
2 | Crushing Blow or Guardian Slash increases damage reduction by 2% for 4 seconds. |
4 | Aegis Assault or Warding Strike reduces the cooldown of Taunt and Challenging Call or Threatening Scream by 2 seconds per activation. |
6 | Increases the duration of Blade Turning by 1.5 seconds, and the duration of Invincible or Warding Call by 3 seconds. |
PvE
Suggested PvE Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvE Utilities
Unknown - please email us one at admin@torcommunity.com!
PvP
Suggested PvP Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvP Utilities
Unknown - please email us one at admin@torcommunity.com!
Abilities
Immortal Discipline Abilities
Name | Description | Type |
Bashes the target for <<1>> kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat. | Instant | |
Crushes the target beneath a powerful blow, dealing <<1>> weapon damage, enabling Retaliation, and impairing the target for 45 seconds. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Aegis Assault, Crushing Blow damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat. | Instant | |
Increases damage reduction by 3% for 20 seconds, generates 6 rage, and deals <<1>> weapon damage to the target with a series of quick melee attacks. Replaces Sundering Assault. | Instant | |
Reduces all damage taken by 40% for 10 seconds. | Instant |
Sith Juggernaut Advanced Class Abilities
Name | Description | Type |
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. | Instant | |
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 3 seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability. | Instant | |
Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds. | Passive | |
Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Retaliation can only be used after one of your melee attacks is parried, dodged, or misses. | Instant | |
Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2. | Passive | |
The first 2 seconds of Saber Ward grants 100% melee and ranged defense. | Passive | |
Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for 8 seconds. | Instant | |
Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost. | Instant | |
Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Charge. | Instant | |
Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you. | Instant | |
Empowers you with 12 charges of Enraged Defense, lasting up to 15 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. | Instant | |
Leaps to a friendly target, reducing his or her threat by a moderate amount and reducing damage taken by 20% for 6 seconds. | Instant | |
Generate 5 rage and strike the target for <<1>> weapon damage, causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds. | Instant | |
Immediately generates 6 rage. | Instant | |
Throws the main hand lightsaber at a distant target, inflicting <<1>> weapon damage and building 3 rage. | Instant | |
Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds. | Instant |
Sith Warrior Class Abilities
Name | Description | Type |
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding. | Instant | |
Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding. | Instant | |
Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | Instant | |
Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding. | Instant | |
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected. | Instant | |
Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds. | Instant | |
Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | Passive | |
Chokes the target, stunning it for 4 seconds. Deals <<1>> kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving. | Channeled | |
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover. | Instant | |
Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. | Instant | |
Throws the main-hand lightsaber at a target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health. | Instant | |
Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. | Instant | |
Purges incapacitating and movement-impairing effects. | Instant | |
Smashes up to 8 enemies within 5 meters, dealing <<1>> kinetic damage. Stuns weak and standard enemies for 2 seconds. | Instant | |
Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds. | Instant | |
Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts 60 seconds. | Instant |
Rotation
Rotation
Aegis Assault > Smash > Crushing Blow (Retaliation) > Filler > Filler > Filler > Force Scream (Retaliation) > Filler
Aegis Assault > Ravage > Crushing Blow (Retaliation) > Filler > Filler > Smash > Force Scream (Retaliation) > Filler
Aegis Assault > Filler > Crushing Blow (Retaliation) > Filler > Filler > Ravage > Force Scream (Retaliation) > Filler
Filler: Vicious Throw (0%/20%) / Vicious Slash (20%/0%) / Assault (21%) / Saber Throw (7%) / Force Choke (6%) / Backhand (4%) / Chilling Scream (20%/20%)
Minor Rotation: 8 GCDs
Major Rotation: 24 GCDs
Comments: Tank Classes are handled differently and the dps rotation changes based on the resource proc bonuses of a boss hitting you. The absorb shield from Force Scream is included in the calculations.
References: KeyboardNinja, Dipstik, Methoxa