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BRB, Eric is AFK

Originally Posted by EricMusco ( Original Post ) | 16.04.2018 10:01AM
Hey folks!

One of my communication rules for the team is to be cautious in sharing personal details. It usually opens you up to some good ole' internet trolling. I am gonna break that rule today, but you will understand why.

Later this week, I am getting married! Next week is my birthday and then in a couple of weeks me and the "soon to be" wife, she and I are going to be heading on our honeymoon. The reason I am telling you this is because I am going to burn some time off and I won't be in the office for a few weeks. Effectively I will be out of the office later this week through mid-May.

While I am gone a few things will change. Since I am the primary point of contact for all of you here on the forums, I would expect things will be quiet around here. Charles and Keith will take care of passing on any information to you. Our team will still actively be grabbing bug and issue reports, but they will be less active in posting to let you know they grabbed it. Lastly, you will likely see the return of our friend Server Droid to handle our maintenance timing messaging.

Be nice to them while I am gone . Thanks everyone. This might not be my last message before vacation, but if I don't get to say it, I will see you all in a few weeks.

-eric
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#4 Conquest Changes in Game Update 5.9

Originally Posted by EricMusco ( Original Post ) | 16.04.2018 08:46AM
Hey folks,

Just to ease any concerns, we are still reading the thread and we hear your feedback. As we highlighted earlier in the thread, we have a fairly large set of changes coming with 5.9 which look to address your concerns. Once 5.9 is out the door we will continue to look to your feedback, along with Conquest data, to see what additional changes might need to be made.

Thanks everyone.

-eric
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Maintenance: April 10th, 2018

Originally Posted by EricMusco ( Original Post ) | 06.04.2018 04:04PM
Hey everyone!

We will be taking the servers offline on Tuesday, April 10th for some back-end maintenance. The website will also be unavailable during this time.

Details:
DATE: 10 April 2018
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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Marauder / Sentinel Changes in 5.9

Originally Posted by EricMusco ( Original Post ) | 05.04.2018 01:17PM
Hey folks,

Marauders /Sentinels are the only Classes in 5.9 that are receiving slightly different changes than the other Classes this patch so I wanted to call them out separately. Here are the changes:

Maurader
  • The Ruthless Aggressor utility has been changed so that activating Obfuscate temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.
Fury
  • Reduced the damage done by Bloody Slashes by 18.5%

Sentinel
  • The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.

Concentration
  • Reduced the damage done by Burning Slices by 18.5%

We are making two changes. First, following last year's balance pass, these Classes are still slightly overperforming. The change to Bloody Slashes / Burning Slices is looking to address this.

The second change is more of a functionality change. Ruthless Aggressor / Zealous Judgment would create a situation where there was very little counterplay against a Marauder / Sentinel during the effect of Obfuscate / Pacify. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.

Thanks everyone!

-eric
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Utility Changes in Game Update 5.9

Originally Posted by EricMusco ( Original Post ) | 05.04.2018 01:22PM
Hey folks,

Following the damage adjustments we made last year, we have been monitoring each Class's performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.

In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:

Imperial Agent
Sniper
Virulence
  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires
Operative
Lethality
  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Smuggler
Gunslinger
Dirty Fighting
  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires
Scoundrel
Ruffian
  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Sith Inquisitor
Sorcerer
Lightning
  • Convection now gives 10% damage reduction while Deionized (up from 5%)
  • Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)

Jedi Consular
Sage
Telekinetics
  • Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
  • Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)

Bounty Hunter
Mercenary
Innovative Ordnance
  • • Degauss now also grants interrupt immunity (Unshakable) for its duration
Powertech
Pyrotech
  • • Flame Suit provides 30% periodic damage reduction (up from 15%)
Trooper
Commando
Assault Specialist
  • Degauss now also grants interrupt immunity (Unshakable) for its duration
Vanguard
Plasmatech
  • Assault Frame provides 30% periodic damage reduction (up from 15%)

Sith Warrior
Juggernaut
  • Enraged Defense healing now scales better and heals for more at level 70
Rage
  • Enveloping Rage now grants 10% damage reduction (up from 5%)

Jedi Knight
Guardian
  • Focused Defense healing now scales better and heals for more at level 70
Focus
  • Protective Focus now grants 10% damage reduction (up from 5%)

Thanks everyone!

-eric
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Tank Balance Changes in Game Update 5.9

Originally Posted by EricMusco ( Original Post ) | 05.04.2018 01:35PM
Hey folks,

Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended.

The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.

We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.

-eric

Below is the detailed breakdown of changes.
Spoiler


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#3 New Augments Game Update 5.9

Originally Posted by EricMusco ( Original Post ) | 05.04.2018 08:11AM
Quote:
Originally Posted by TrixxieTriss View Post
*snip*
Are you going to change Bolster to accomodate these extra stats in REG pvp??
We are not adjusting Bolster as a part of 5.9. However, we are going to monitor power levels as players begin to get the augments and if needed, we can look at increasing Bolster in a later update.

-eric
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#2 New Augments Game Update 5.9

Originally Posted by EricMusco ( Original Post ) | 05.04.2018 08:09AM
Quote:
Originally Posted by Joonbeams View Post
This is also confusing to me too. Current schematics are BoL. It seems that these are intentionally NOT that. The question tho is, are these going to be BoP which means you MUST run the FP to get a shot at making these? Or BoE, which although weird to describe schematics, means that you will be able to post/sell/trade these, and you won't have to run the FP whatsoever?

If BoE, I suppose it will work out fine for those that don't want to run the FP (and not clear if it needs to be Master Mode either). But if it's BoP, that would really stink...
I realize the naming is confusing, since you don't actually equip the Schematic. Really, BoE means "not bound until taking a relevant action that would bind the item to you."

These Schematics are BoE, as in, if someone gets one in the Flashpoint they can sell or trade them freely. This means that the source of receiving them is only the Flashpoint but there is way more freedom to get them outside of the FP through the GTN, etc.

Hope that clears up any confusion.

-eric
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New Augments Game Update 5.9

Originally Posted by EricMusco ( Original Post ) | 04.04.2018 12:20PM
Hey folks,

One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Lets talk about what they are and how you get them.

The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint).

To craft these Augments will require the same materials as those introduced in Game Update 5.6, but at higher quantities. As a reminder those materials can be found in Command Crates, from Master Mode Operation bosses, and from Ranked PvP Missions. We are also going to add crafting boxes with those materials to Conquests. Medium Yield planets will have a small crafting box and Large Yield Planets will have a large crafting box.

The Schematics to learn these new Augments will not be taught from a trainer. They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode. every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.

That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9. Thanks everyone, let us know if you have any questions.

-eric
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