Gearing & Stats
The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Each table assumes you have a full set of the specified gear.
Suggested Best-in-Slot Stats
"E" = Enhancement or Implant or Earpiece
"A" = Advanced _ Augment 45
"C" = Advanced _ _ Color Crystal (+41 ones)
Discipline Statistics
HPS Rankings
Note: HPS rankings assume best-in-slot 248-rating gear.
Suggested Best-in-Slot Gear & Items
Set Bonuses
Suggested Utility Skills
PvE
Suggested PvE Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvE Utilities
Unknown - please email us one at admin@torcommunity.com!
Comments
Bodyguard Mercenary/Combat Medic Commando is overall a more bursty, single target heals spec with some moderately decent AOE heals. It is considered to be in the middle of the other two healing classes in terms of single target and AOE healing potential.
The key to being a good player is knowing which abilities are useful to your spec, when to use the ones that are useful and how to best use all your abilities. As a healer this involves knowing when and who to heal, predicting incoming damage and knowing when to use your secondary abilities/utilities. Most of that comes with experience and practice.
Getting stunned, immobalised, knocked down or otherwise incapacitated will happen to you quite frequently, so it is worth having Gyroscopic Alignment Jets to vent more heat to assist with keeping heat management undercontrol.
Jet Escape: Reducing the cooldown of your CC breaker is always handy and the reduced cooldown of Jet Boost is a good bonus.
Improved Vents is pretty self explanatory.
Protective Field and Power Shield: are both great utilities to have. The combination of interrupt immunity and increased healing is quite powerful for those stressful situations.
Power Overrides and Thrill of the Hunt: are both great utilities. Power Overrides ensures that two abilities which would be prone to interrupts otherwise, can't be interrupted plus gives you bonus mobility.
PvP
Suggested PvP Utility Build
Unknown - please email us one at admin@torcommunity.com!
Suggested PvP Utilities
Unknown - please email us one at admin@torcommunity.com!
Comments
Bodyguard Mercenary/Combat Medic Commando is overall a more bursty, single target heals spec with some moderately decent AOE heals. It is considered to be in the middle of the other two healing classes in terms of single target and AOE healing potential.
The key to being a good player is knowing which abilities are useful to your spec, when to use the ones that are useful and how to best use all your abilities. As a healer this involves knowing when and who to heal, predicting incoming damage and knowing when to use your secondary abilities/utilities. Most of that comes with experience and practice.
Getting stunned, immobalised, knocked down or otherwise incapacitated will happen to you quite frequently, so it is worth having Gyroscopic Alignment Jets to vent more heat to assist with keeping heat management undercontrol.
Jet Escape: Reducing the cooldown of your CC breaker is always handy and the reduced cooldown of Jet Boost is a good bonus.
Improved Vents is pretty self explanatory.
Protective Field and Power Shield: are both great utilities to have. The combination of interrupt immunity and increased healing is quite powerful for those stressful situations.
Power Overrides and Thrill of the Hunt: are both great utilities. Power Overrides ensures that two abilities which would be prone to interrupts otherwise, can't be interrupted plus gives you bonus mobility.
Abilities
Emergency Scan/Bacta Infusion, Healing Scan/Advanced Medical Probe and Progressive Scan/Successive Treatment are your three main healing abilities which you should aim to use when they are off cooldown. You can use PS/ST before or after ES/BI - HS/AMP but you should always use ES/BI before HS/AMP. I use the filler abilities (Kolto Shot/Med Shot, Rapid Scan/Medical Probe & Kolto Missile/Kolot Bomb) in between the cooldowns of ES/BI, HS/AMP and PS/ST.
/: Use Kolto Shot/Med Shot (1 charge) and Rapid Scan/Medical Probe (2 charges) to build up 10 charges of Supercharge Gas/Supercharge Cell then activate it. Try to use it off cooldown. You should build up 10 stacks fairly quickly and regularly from using Kolto Shot/Med Shot frequently as fillers.
Rapid Scan/Medical Probe also builds up stacks of / which reduces the cost your your next Healing Scan/Advanced Medical Probe per stack (stacks up to 3 times). Having 3 stacks of Critical Efficiency/Field Triage will make your next Healing Scan/Advanced Medical Probe free.
As Rapid Scan/Medical Probe uses a fair bit of your Heat/Energy Cells use Kolto Shot/Med Shot in between to help keep your Heat/Energy management in check.
Rotation
Rotation
Healing Scan > Progressive Scan > Emergency Scan > Filler > Filler > Rapid Scan
Healing Scan > Filler > Filler > Filler > Filler > Filler > Rapid Scan
Healing Scan > Progressive Scan > Emergency Scan > Filler > Filler > Rapid Scan
Healing Scan > Healing Scan > Healing Scan > Healing Scan > Filler > Filler > Filler
Filler: Kolto Missile (6%) / Kolto Shell (44%) / Kolto Shot (50%)
Minor Rotation: 6-8 GCDs
Major Rotation: ~32 GCDs
Comments: Healers are tough to determine when there is not a set rotation and they just respond to situations. That is why Orderken’s models are nice because they work in the opposite direct from the way I am calculating. He starts with the assumption that he knows the % of healing each ability will do and he works backwards to find the activation rate that matches those percentages. Healers should be warned that the gearing assumes a static rotation that may not be representative of an actual fight.
References: Orderken
Advanced Tactics
Advanced Tactics
General Tips:
- Use Kolto Missile/Kolto Bomb on cool-down it's an effective and underutilised AOE heal.
- Refresh Kolto Shell/Trauma Probe.
- Weave in Kolto Shot/Med Shot to build up your supercharge and pop it every time it's off cooldown when in a fight or build it up and save when there's breaks and save it for the next engagement. Just get into the habit of continuously hitting your Kolto Shot/Med Shot!
- Don't use Rapid Scan/Medical Probe too much. It will drain your resources so use it along with a Kolto Shot/Med Shot or two. Both of these abilities, again are fillers.
The key to healing well is to be able to quickly switch targets and be able to predict who's going to take the damage. Use your filler abilities when there isn't much damage going out.
Warzone Tips and Survival Strategies
- Positioning: Make sure you position yourself towards the back of the pack. Stand near something like a pillar that you can use to 'line of sight' incoming damage. Use the environment to your advantage.
- Kite: Learn to move around while healing (yes you can do that) regularly even if it is not necessary so that when you do have to run away around pillars (eg. Civil War Mid & Voidstar) you can keep healing.
- Find a Pocket Tank: If you can find one (good luck finding one who knows what they're doing) you won't know yourself! Trust me, it makes a difference to your survivability having a tank around to taunt incoming damage, peel, stun and annoy anyone trying to kill you.
- Precast Kolto Overload/Adrenaline Rush: when you know you're going to go into an intense fight (eg. start of an arena) so you don't have to waste a cooldown activating it when you need it. It will just trigger automatically when you get below 30% health.
- Learn to not use your CC Breaker you'll find yourself white barred and stun locked pretty frequently. So save your CC breaker for only dire circumstances and only use it when your white barred except in exceptional circumstances.
- Save Energy Shield/Reactive Shield for Emergencies like when your white barred and you're taking a fair amount of damage but need to stay alive.
- Smart Healing: Accept that you're not going to be able to keep everyone alive. This is the reality of healing. Don't waste your time chasing after someone who is LOSing you or chasing a melee that is too far away from the node. Know your limitations. If someone is close to death don't waste your resources trying to get them back up unless you know you can do it without compromising you Heat/Energy Cells or if it's crucial for keeping the objective. This is where playing other classes comes in handy (more on that below) as you can know the type of damage going out and then know what you can and can't heal through.
- Node Guarding: Yes, this will likely happen on the odd occasion. All you need to do is stand around 30 meters away from the objective and out of sight if possible. That we it makes it harder for stealther's to sap cap you. Remember to call out as soon as you see someone coming. While you wait for reinforcements run around and stay alive for as long as possible while you wait for reinforcements.
How To Improve your PvP Game
Playing Other Classes: This is essential if you want to be a good player. Learning how to play other classes, especially in PVP, mean's you'll know what they do and in turn learn how to counter their abilities, know how they can counter you, know what to interrupt and know roughly how much damage you will/can take!
If you don't know all the class symbols yet, you should familiarise yourself with them.
Situational Awareness: This is also a very crucial skill. Not just being aware of your surroundings, there's more to it then that. You need to be able to play your class/role while also knowing how many of their team there is and how many of your team is at a particular location. You need to be asking yourself, where is my team? Where is the enemy team? Am I needed here or am I more needed elsewhere? Make a mental note of who is guarding a node so if you notice their health drop you can help quicker.
Practice! Practice! Practice! Being able to predict who is going to take how much damage and judging the rate someone is taking damage so you know which heals to use on them and who get healing priority takes time and practice.
Resolve
Even as a healer you need to understand how resolve works, how it will effect you and how your stun, CC (crowd control/mezz) and knock back (all CC effects) will affect resolve. When you stun, CC, knock back your opponent it will fill up their white bar incrementally. Once their bar is full they are immune to stun's, CC's and knock backs for a short duration until their white bar gets reset to zero so to speak. The resolve bar appears under the character name.