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#2 Game Update 5.2: The War for Iokath Delay

Originally Posted by EricMusco ( Original Post ) | 10.04.2017 03:51PM
Currently, the XP and CXP event is going to turn off as scheduled tonight. However, with the delay we definitely want to keep it running for you for another week. We are exploring options to turn it back on tomorrow through the new 5.2 date. I will post updates as I have them.

-eric
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Game Update 5.2: The War for Iokath Delay

Originally Posted by EricMusco ( Original Post ) | 10.04.2017 03:06PM
Hey folks,

We want to ensure our updates release at the highest quality possible and Game Update 5.2: The War for Iokath is no different. At this point in time, we are not satisfied with the quality of the Iokath update. For that reason, we are delaying the release of 5.2 by one week, to release on April 18th. This allows the team more time to make improvements to address some of the issues still pending. We did not make this decision lightly as we are very eager for all of you to get your hands on the new storyline, reunite with old Companions, or try your hand at taking down the God of Rage himself.

As soon as we know timing for the next maintenance I will post that information. Thank you all for your patience and understanding. We do apologize for any inconvenience this has caused. We will post the patch notes either today or first thing tomorrow so that you know what is planned for 5.2!

Thanks everyone.

-eric
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Maintenance: April 11th, 2017

Originally Posted by EricMusco ( Original Post ) | 07.04.2017 03:55PM
Hey everyone!

We will be taking the servers offline on Tuesday, April 11th in order to apply Game Update 5.2: The War For Iokath. The website will also be unavailable during this time.

Details:
DATE: 11 April 2017
TIME: 1:00AM - 5:00AM PST (800 - 1200 GMT)
VERSION: 5.2

Patch Notes will be available on Monday, April 10th.

Thank you for your patience as we maintain Star Wars: The Old Republic!
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Stream follow-up: CXP and Boosts

Originally Posted by EricMusco ( Original Post ) | 07.04.2017 03:11PM
Quote:
Originally Posted by JLazarillo View Post
So on today's stream, it was announced that CXP rates in 5.2 are basically going to be about the same as current "event" CXP rates. I tried to ask this question in chat, but chat being what it is, I didn't see a straight answer, so maybe we can get more info:

How will the new rates interact with Boost items. Right now, if I use the expensive boost that's supposed to give 200% CXP, it only really adds about 20% to final amount. I assumed that this was due to the fact that we're already currently under a "boost" as well. So once 5.2 hits, what will happen to that Booster? If the current "event" amounts are the new "baseline" (or thereabouts) will Boosts actually be worthwhile (right now, particularly the expensive one, feels way too impotent to be worth the effort unless tokens are already maxed anyway)?
Good question!

The boosts have improved value since the base is now higher than before.

-eric
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#4 Next Twitch Stream - Thursday, April 6th

Originally Posted by EricMusco ( Original Post ) | 07.04.2017 02:57PM
One point of clarification from the stream, Charles mentioned the ability to purchase Tier 1 gear with Command Tokens. This is something we plan to implement in a future update but it is not in 5.2.

Thanks everyone for tuning in!

-eric
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