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Bioware Developer Forum Posts

Conquest Rewards

Originally Posted by EricMusco ( Original Post ) | 11.09.2015 02:18PM
Hey folks,

Quick heads up about this week's Conquest rewards. We have run into an issue with the rewards being granted this week. Due to that, this week, and next week's rewards will both be granted during our maintenance on Tuesday, September 22nd. That maintenance is currently planned to include 3.2.2.

Also, as a part of this, we are going to be bringing character transfers back online within an hour or so of this post. We will notify you of any other changes that occur and thank you all for your patience!

-eric
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Nico Okarr

Originally Posted by EricMusco ( Original Post ) | 11.09.2015 12:56PM
Quote:
Originally Posted by SebastiaanZ View Post
So Bioware ... another question. At what level will Nico Okarr be available for new toons? Say you start from scratch as a lvl 1, will he be available like HK directly or from lvl 10 like Treek?
This is a great question. Nico Okarr works a bit differently than the Companions you are comparing him too. To avoid any spoilers I don't want to say too much, but you recruit Nico Okarr into your Alliance in Knights of the Fallen Empire, and have him as a Companion thereafter.

-eric
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Character Transfer Maintenance

Originally Posted by EricMusco ( Original Post ) | 09.09.2015 04:09PM
Hey folks!

Quick heads up, we are going to be temporarily disabling character transfers starting tomorrow morning at 11AM CDT. Transfers will remain disabled until we come out of maintenance on Tuesday, September 15th. We are going to be working through character transfer things behind the scenes during that time, which is why we are disabling it.

Thanks!

-eric
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EV and KP Nightmare Removal in Fallen Empire

Originally Posted by EricMusco ( Original Post ) | 08.09.2015 10:24AM
Hey folks,
Around launch when we implemented the Nightmare versions of Eternity Vault and Karaggas Palace, they were not quite the same as the Nightmare modes you are used to now. Basically, those old Nightmare ops were simply the same Operations with more health, that did more damage.

With the changes we are making in Fallen Empire, all Operations will now be at max level, this means the differences between Hard and Nightmare EV and KP, just dont stack up against the difficulty differences found in other Operations. Because of this, we are going to be removing Nightmare Mode Eternity Vault and Karaggas Palace from the game with the launch of Fallen Empire. This will raise a couple of questions about things like Titles and Achievements so here are a few details of the change:
  • Any unique drops that were found in these Nightmare Modes will now drop in Hard Mode.
  • The timed run Titles for Nightmare Mode can no longer be earned in Fallen Empire.
  • Any Achievements which you have earned for these Nightmare Modes will be moved for a new Archived section under Operations, and can no longer be earned.
If you would like to get the timed run titles or NM achievements, now is your chance! Get in there before Fallen Empire launches. Thanks everyone.

-eric
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Conquest Changes in Fallen Empire

Originally Posted by EricMusco ( Original Post ) | 08.09.2015 10:32AM
Hey folks,

In Fallen Empire we will be making changes to Conquests so I wanted to let you know about what is being adjusted. One thing that we noticed in looking at Conquests is that not as many players as we would hope are completing their personal targets. We feel this may be because the targets are too high, requiring more time to complete than many players may have available. Because of this we are adjusting the target points for rewards in some Conquests:
  • All Conquests which previously required 35,000 target points have had that target number reduced to 20,000.
  • Titans of Industry will remain at 25,000 target points.
  • Total Galactic War will remain at 50,000 target points.
  • Trade Emporium will remain at 25,000 target points.
Note that Guilds will still compete, as normal, for the top 10 on each Planet once these targets have been reached.

In looking at our data and in seeing playing feedback, one thing we have noticed is that many Guilds are primarily using the repeatable Crafting objective to gain points for Conquests. Although we want to include Crafting as an essential part of the Conquest effort, we dont want that objective to be the only best answer to Conquests. Due to this we are making the following changes:
  • The Objective Conquest: War Supplies is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective.
These changes will be reflected in Knights of the Fallen Empire when it launches. Thanks everyone.

-eric
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#2 Game Update 4.0 Class Changes: Jedi Knight + Sith Warrior

Originally Posted by TaitWatson ( Original Post ) | 04.09.2015 10:41AM
Quote:
Originally Posted by BaineOs View Post
So when are the Imperial Agents/Snipers going to get their blog or are we destined to be last like we usually are? A timetable of the other classes even if it's very much subject to change would be greatly appreciated.
Next is Imperial Agent/Smuggler, then Bounty Hunter/Trooper, then Inquisitor/Consular!
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Game Update 4.0 Class Changes: Jedi Knight + Sith Warrior

Originally Posted by TaitWatson ( Original Post ) | 04.09.2015 10:28AM
Thanks for reading our first installment of Class Change blogs that we will be releasing leading up to the release of Knights of the Fallen Empire. This week, we are going to talk about the quintessential Star Wars™ champions: Jedi Knights and Sith Warriors.

Read More
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Class missions removed/altered?

Originally Posted by EricMusco ( Original Post ) | 03.09.2015 03:10PM
Quote: Originally Posted by Sigiles View Post
First off, forgive me if this is a stupid question.

Will the class stories, planetary storylines and side missions be removed or altered for the KotFE expansion?

I was under the assumption that it will all remain the same until you hit 60 and start the KotFE content, in which you will be "moved" to another instance, sort of..

Say I start a Trooper after the launch of KotFE.. Will that Trooper go through the Trooper storyline that has always been there since launch?

Again, forgive me if this is a stupid question.. But I heard something that worried me...
Hey Sigiles,

If you start a brand new level 1 character, you will still be playing the Trooper Class story, the Planetary Arcs, and more. It is true that we have some changes planned for leveling in Fallen Empire, but we aren't going to take things away from you! It just more about "streamlining" your leveling.

I am actively working with the team on a blog/post which will describe everything in detail. So, more details to follow, but in short, you are completely safe

-eric
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#2 Will our past decisions not matter in KoTFE ??

Originally Posted by EricMusco ( Original Post ) | 03.09.2015 01:14PM
Quote:
Originally Posted by TheSeventhJedi View Post
Is there any chance you could give us one teeny tiny non-spoilery example of how the story might differ say between my LS Guardian and my neutral Scoundrel?
I think the best example I can give, without spoiling, while still being general is something we talked about on the stream. We won't be forgetting things like the relationships you have built with your Companions.

-eric
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Will our past decisions not matter in KoTFE ??

Originally Posted by EricMusco ( Original Post ) | 03.09.2015 12:58PM
Quote:
Originally Posted by Thoronmir View Post
Agreed. I'm not going to try to "engineer" my way through KOTFE by making choices I wouldn't otherwise make. Though I'm curious as to the depth of evaluation they will make as to our past choices. Will my decision to ask Becky Pepper to Prom back in 1980 affect my Jedi Sage in KOFTE? We'll find out.
Becky Pepper never forgets

To answer the question, the choices you have made in your Class Story will have impact as you journey through Knights of the Fallen Empire.

-eric
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