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#2 Game doesn't launch when hitting play......again

Originally Posted by CommunityTeam ( Original Post ) | 09.11.2020 07:01AM
Hi all,

Our team is still looking into the issue you encounter.

For those on Windows 7 who still encounter the C1/C7 error message, updating Visual C++ to the latest version should help you: The latest supported Visual C++ downloads.

Thank you and do not hesitate to let me know if this troubleshooting helped you.
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Can't complete quest on hoth

Originally Posted by CommunityTeam ( Original Post ) | 09.11.2020 09:57AM
Hi folks,

Thank you for the report concerning the Planetary Mission on Hoth "Power Vacuum".

I've transferred the information to our team for additional verification. I'll update you when I know more.
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#2 I don't have to Put up with This?! (achievement)

Originally Posted by CommunityTeam ( Original Post ) | 09.11.2020 01:55PM
Hi folks,

Thanks for reporting your concerns with this achievement. We're currently investigating "I Don't Have to Put up with This" and its requirements to determine if there are any issues affecting it.

In the meantime, we understand the disappointment among those of you who really wanted to unlock the meta achievement "Master of the Feast" and receive the associated title. We're working on a change for an upcoming patch to remove "I Don't Have to Put up with This" from the meta and retroactively complete the achievement for those who fulfilled the other requirements.
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I don't have to Put up with This?! (achievement)

Originally Posted by EricMusco ( Original Post ) | 09.11.2020 02:37PM
Hey folks,

Just to clarify and I think some of you have already alluded to this. The fix that Natha referenced above will remove "I Don't Have to Put up with This" from the requirements for "Master of the Feast".

We refer to meta Achievements as grouping of Achievements over a category, such as how "Master of the Feast" is a collection of Achievements for the Feast of Prosperity.

Hope that clears up any confusion!

-eric
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Still No Lipsync In French Cutscene when you Meet Jekiah Ordo

Originally Posted by CommunityTeam ( Original Post ) | 11.11.2020 05:45AM
Hi UnahzaalDovah,

The bug you're reporting is a current known issue.
  • Missions:
    • There is no lip-sync in the French and German conversation cutscenes in the "Meeting Jekiah Ordo" Mission.
Here is the list of the known issues for Game Update 6.1.4 - Known Issues
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Minor Issue: Character Creation

Originally Posted by CommunityTeam ( Original Post ) | 11.11.2020 10:03AM
Hi SOULCASTER,

Thanks for the report concerning the bug on the character creation window.

I've transferred the information provided to our team. I'll update you when I have more information.
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Upcoming Cartel Market Sale - November 13th

Originally Posted by DanielSteed ( Original Post ) | 11.11.2020 12:05PM
Hey everyone!

I wanted to give y'all a heads up about some upcoming category-wide sales on the Cartel Market. Running from November 13th to November 20th starting at 7:00am CST (1:00pm GMT) , the following categories will be on sale:

- 50% off Mounts
- 50% off Mini-pets
- 50% off Companions
- 50% off Emotes

There will be another Cartel Market sale starting November 27th with different categories. Specifics for this sale will be announced a week prior on November 20th. Since we did a cascading sale leading up to Onslaught's release last year, I want to clarify this is not how these sales will function. The sales highlighted above will not carry over to the second sale period.

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#2 Login Rewards in 6.2 - Feedback

Originally Posted by CommunityTeam ( Original Post ) | 12.11.2020 11:40AM
Hi everyone,

Our new Login Rewards system is now available for testing on PTS! Players will receive rewards just for logging in. Subscribers will also receive bonus rewards. Please, keep in mind those rewards are subject to change.
Below you can find the type of feedback that the team is looking for.
  • Were you able to easily locate the Login Reward system?
  • Do you feel the addition of the Subscriber Weekly Bonus provides additional value to your subscription?
  • Does the reward structure feel good? Do you feel that items near the end of a calendar are of higher value?
  • In general, which rewards are the most/least valuable to you?
  • After spending some time with Login Rewards, are there any aspects of the system which remain unclear to you?
  • There are 3 Login Reward calendars to go through. In general, how do you feel about this? Do you feel it will help in keeping the Login Reward system fresh and exciting?
Let us know your thoughts.
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PTS Known Issues

Originally Posted by CommunityTeam ( Original Post ) | 12.11.2020 11:40AM
Hi,

Below the list of the known issues, you may experience while testing the Spirit of Vengeance Flashpoint, Login Rewards, and Emote Window on PTS.
  • The Spirit of Vengeance Flashpoint
    • Golga Brak (boss 1) may interrupt his own jetpack animation.
    • When using his uppercut, Bask Sun (boss 2) may incorrectly target players who are already affected by his tether attack.
    • Optional Boss Goldie is unavailable for testing at this time.
    • Heta Kol's (boss 4) flamethrower ability does more damage than expected, even when interrupted.
    • Heta Kol's sticky grenade will sometimes not target players randomly as intended.
    • Heta Kol's adds may not properly aggro onto the player party and need to be engaged manually.
    • The snipers in the Seeker's Vigil can sometimes hit players behind cover.
    • Visual effects for all bosses are in progress.
  • Login Rewards
    • Icons may appear in low resolution.
    • The "claim all" option for the subscriber rewards claims but doesn't update.
    • The animation for the week rewards looks broken between weeks 3 and 4.
    • The subscriber days will not update properly right now within the window itself (but should in the Galactic Guide).
    • Subscriber rewards count textbox doesn't display the count properly.
  • Emote Window
    • The art in the Emote Window is not final, some changes might be made before 6.2 launch.
    • If you already clicked on a looping animation, clicking on a different looping animation will not automatically stop the previous one.
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