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Game Update 5.1.2

Originally Posted by swtor.com ( Original Post ) | 02.28.2017

General

  • An item to turn off event experience gains can now be purchased off the vendor located next to the Skill Mentor in the combat training district of the Republic and Imperial fleets. This buff lasts for a duration of 8 hours and can be removed by right clicking the buff icon.
  • Classes that use Lightsabers or Dualsabers are now able to use the Missile Blast ability when morphed during the Trench Runner Uprising.
  • Players who are below level 70 can no longer use a Command Experience Boost when bolstered to Level 70.
  • Galactic Starfighter Requisition is now rewarding at a 250% rate.
  • The size of the purple background behind the player indicator on the map has been reduced in size. Additionally, other players are no longer hidden behind the background.
  • The Achievement for completing Knights of the Fallen Empire Chapter IX in Master Mode now grants as expected.
  • The Dark vs. Light Armor Set no longer bolsters to higher than intended stats in Warzones.
  • Players who leave a Group Finder group after completing a Veteran Mode Uprising are no longer locked out of the Group Finder.
  • Free-to-Play chat restrictions have been adjusted in order to help address third-party service advertisement spam.
  • Opponent area of effect indicators no longer appear as green in Warzones.
  • Fixed an issue in the Trench Runner Uprising that allowed General Amos Rike to be defeated multiple times.
  • It is no longer possible to remove a Command Experience Boost by right-clicking the buff icon.
  • The Wings of the Architect vehicle now has a corresponding Decoration.
  • The Tier 1 Bounty Hunter offhand weapon now requires an Unassembled Offhand Token as intended.
  • Command Experience Boosts purchased from the Fleet vendors can no longer be purchased before Level 70.
  • It is now possible to use chairs on the bridge of Player ships once again.
  • The sound effect that plays when selecting a Planetary Mission from the Galactic Command interface no longer persists after area transition.
  • A Groove Sensor repairman has been dispatched to address a malfunctioning Droid at the Alliance Base.
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Game Update 5.2 PTS 6 Mined

A look at the changes in Game Update 5.2 PTS 6. Please note that this is nota compete list of all changes in the patch, is subject to change at any time (info is from PTS files), and is our own personal interpretation of the data.

Warning: This post contains HEAVY spoilers. You have been warned.

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Game Update 5.2 PTS 5 Mined

A look at the changes in Game Update 5.2 PTS #5. Please note that this is not a compete list of all changes in the patch, is subject to change at any time (info is from PTS files), and is our own personal interpretation of the data.

Warning: This post contains HEAVY spoilers. You have been warned.

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Game Updates 5.2 PTS 2, 3, & 4 Mined

A look at the changes in Game Updates 5.2 PTS #2, #3, and #4. Please note that this is nota compete list of all changes in the patch, is subject to change at any time (info is from PTS files), and is our own personal interpretation of the data.

Warning: This post contains HEAVY spoilers. You have been warned.

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Game Update 5.1.1

Originally Posted by swtor.com ( Original Post ) | 02.07.2017

Highlights

Bonus Experience Event! Level through your Command Ranks faster than ever before with a 250% increase to all Command Experience gains, as well as leveling Experience and Starfighter Requisition, until Game Update 5.2!
New Consumable: Superior Command Boost! A new Command Experience Boost can be purchased on the Command Token Vendor for 200 Command Tokens. These Boosts last 2 hours, are Bind on Legacy, and increase Command Point gain up to Tier 3 by 100%. A 3-hour version of the Boost can be found on the Cartel Market.

General

  • Command Experience is now additive instead of multiplicative.
  • The Command Point Weekly Cap has been significantly increased.
  • Command Experience Packs are now Bind on Legacy and can be shared between characters in a Legacy.
  • Group members are now easier to locate on maps.
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Game Update 5.2 PTS #1 Mined

A look at the changes in Game Update 5.2 PTS #1. Please note that this is nota compete list of all changes in the patch, is subject to change at any time (info is from PTS files), and is our own personal interpretation of the data.

Warning: This post contains HEAVY spoilers. You have been warned.

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January 26th Livestream Wrap-up

Originally Posted by swtor.com ( Original Post ) | 01.26.2017

On Tuesday Bioware released Game Update 5.1 - Defend the Throne:

  • Master Mode Chapters
  • 5 new Uprisings
  • Galactic Command Gearing Changes -- We know that the changes in 5.1 are just the start. We are looking into simplifying, making faster, and making more alt friendly the gearing in GC. We are also looking into making getting through Command Ranks faster.

Coming in April, Game Update 5.2 which will include:

  • Brand new story arc on Iokath. The Empire and Republic are fighting over control of the planet and you, as the Alliance Commander will choose who to side with.
  • Two returning Companions: Quinn and Elara.
  • After completing Iokath's storyline, it opens up into a new daily area.
  • Coming with Iokath is the first boss of a new Operation. Each subsequent boss will be released in the future with the entire Op being completely released this year.
  • Bioware is planning to have a PTS for 5.2 in the next few weeks. More details to follow.
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Game Update 5.1: Defend the Throne Patch Notes

Originally Posted by swtor.com ( Original Post ) | 1.23.2017

Highlights

New Chapter Difficulty - Master!Earn new Achievements with this new way to experience the Knights of the Fallen Empire and Knights of the Eternal Throne Chapters!
New Uprisings! Jump into the action with five new Uprisings across the galaxy!

  • Trench Runner- Republic Loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beach head and the central processing facility. But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
  • Destroyer of Worlds- Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet. Infiltrate the underground tunnel, secure the explosives and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity and save Makeb from Adelade's deranged plan.
  • Divided We Fall- Rogue Coruscant security agents are plotting a false flag operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance. Intel has traced the mastermind behind the plan, Commander Kalin, a former Republic veteran to a hidden base inside the The Works on Coruscant's lower level.
  • Landing Party- Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of the former Battalion Commander Tassar, they are building a new and improved Star Fortress. Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
  • Trial and Error- Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
    Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
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Game Update 5.1: Defend the Throne

Originally Posted by swtor.com ( Original Post ) | 01.23.2017

Highlights

New Chapter Difficulty - Master! Earn new Achievements with this new way to experience the Knights of the Fallen Empire and Knights of the Eternal Throne Chapters!

New Uprisings! Jump into the action with five new Uprisings across the galaxy!

  • Trench Runner - Republic Loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beach head and the central processing facility. But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
  • Destroyer of Worlds - Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet. Infiltrate the underground tunnel, secure the explosives and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity and save Makeb from Adelade's deranged plan.
  • Divided We Fall - Rogue Coruscant security agents are plotting a false flag operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance. Intel has traced the mastermind behind the plan, Commander Kalin, a former Republic veteran to a hidden base inside the The Works on Coruscant's lower level.
  • Landing Party - Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of the former Battalion Commander Tassar, they are building a new and improved Star Fortress. Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
  • Trial and Error - Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
    Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
Add a comment

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