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Class Changes: Deception Assassin / Infiltration Shadow

Originally Posted by EricMusco ( Original Post ) | 25.09.2017 12:45PM
Hey folks,

Below you will find the planned changes for Deception and Infiltration in Game Update 5.5:
Quote:
Note: All changes below are currently in development and are subject to change before being released.

Assassin
Deception
  • Reduced the damage done by Ball Lightning by 5.15%
  • Amped Voltage no longer increases the damage of Discharge, but retains the rest of its effects
  • Dominating Slashes no longer increases the damage of Assassinate and the damage bonus it gives to Lacerate and Voltaic Slash has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Discharge and Ball Lightning by Crackling Blasts from 10% to 5%
  • Reduced the low-health damage bonus given by Sith Executioner from 5% to 3%

Shadow
Infiltration
  • Reduced the damage done by Psychokinetic Blast by 5.15%
  • Fracturing Force no longer increases the damage of Force Breach, but retains the rest of its effects
  • Prevailing Strikes no longer increases the damage of Spinning Slash Strike and the damage bonus it gives to Whirling Blow and Clairvoyant Strike has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Force Breach and Psychokinetic Blast by Deep Impact from 10% to 5%
  • Reduced the low-health damage bonus given by Judgement from 5% to 3%

DevNotes: The Deception / Infiltration discipline was overperforming, so we made multiple changes to bring their DPS down to target levels. We reduced the damage of Ball Lightning / Psychokinetic Blast in addition to changing a couple passives to reduce the damage of other abilities.

Additionally, we reduced the critical hit damage on Discharge / Force Breach and Ball Lightning / Psychokinetic Blast through a passive, and slightly reduced the magnitude of the damage bonus given when enemies are at low health. These changes put Deception / Infiltration at their DPS target.
-eric
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Class Changes: Lightning Sorcerer / Telekinetics Sage

Originally Posted by EricMusco ( Original Post ) | 25.09.2017 12:45PM
Hey folks,

Below you find the Lightning and Telekinetic changes coming in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sorcerer
Lightning
  • Fixed a bug where Forked Darkness and Forked Lightning's secondary attacks weren't doing 25% of the original abilitys damage
  • Reduced Reverberating Force's critical damage bonus from 10% to 5%
  • Convulsing Currents now gives Shock a 35% damage increase when the enemy is affected by Crushing Darkness, up from 20%

Sage
Telekinetics
  • Fixed a bug where Mental Momentum and Telekinetic Momentum's secondary attacks weren't doing 25% of the original abilitys damage
  • Reduced Reverberation's critical damage bonus from 10% to 5%
  • Magnifying Vibrations now gives Project a 35% damage increase when the enemy is affected by Mind Crush, up from 20%

DevNotes: To bring the Lightning Sorcerer / Telekinetics Sage to their DPS target, we reduced the critical damage bonus given from Reverberating Force / Reverberation by 5% and increased the damage dealt by Shock / Project while Crushing Darkness / Mind Crush is on the target. We also fixed a bug where the secondary attacks from Forked Darkness / Mental Momentum and Forked Lightning / Telekinetic Momentum were not properly calculating their damage. These changes leveled out their damage more consistently and brought them to their target DPS.

-eric
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Class Changes: Annihilation Marauder / Watchman Sentinel

Originally Posted by EricMusco ( Original Post ) | 22.09.2017 01:19PM
Hey everyone,

Below you will find the changes planned for Annihilation and Watchman in Game Update 5.5:
Quote:
Note: All changes below are currently in development and are subject to change before being released.

Marauder
Annihilation
  • Reduced Deadly Saber's damage by 6%
  • Juyo Mastery now gives bleed effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary bleed damage bonus applied by Annihilate due to the Devious Wounds passive has been reduced from 5% to 3%

Sentinel
Watchman
  • Reduced Overload Saber's damage by 6%
  • Juyo Mastery now gives burn effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary burn damage bonus applied by Merciless Slash due to the Smoldering Burns passive has been reduced from 5% to 3%

DevNotes: The Annihilation / Watchman discipline was overperforming, so we made some changes to bring its overall DPS in line with its target. Deadly Saber / Overload Saber made up a large part of its damage, so we brought that down slightly to level its damage out with some of the disciplines other abilities, while still maintaining its place in the rotation.

Additionally, we slightly lowered the effectiveness of some other damage over time abilities through changes to a couple of passives which brought the disciplines DPS to where it needed to be.
-eric
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SWTOR Roadmap - The Autumn Update!

Originally Posted by KeithKanneg ( Original Post ) | 21.09.2017 02:02PM
Hey everyone,

I have seen quite a few questions about the status of the Roadmap, both in timing and in content. I know this is more of an announcement of an announcement, but the plan is to deliver the updated version before our October 6th SWTOR Cantina in New York. I also realize Ive been more quiet this past month, but weve been hard at work making sure we avoid the issues we had last month with Game Update 5.4.

As a result, we pushed back the release date of Game Update 5.5 to October 10, 2017, and as youll find out, we have lots of activity happening every couple weeks. In the Roadmap, I will provide you with exactly what were doing through the end of 2017 plus a glimpse of early 2018. After it's published, well make sure we are available to answer your questions, address your concerns, and offer any additional insight. For those of you participating at the Cantina, we have a fun surprise for you that well announce in an upcoming Livestream.

Talk with you soon,

---Keith
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#3 Class Changes: Rage Juggernaut / Focus Guardian

Originally Posted by EricMusco ( Original Post ) | 21.09.2017 01:33PM
Quote:
Originally Posted by Lionflash View Post
That does answer my question, thank you.

Speaking of utilities; is there anything a player can do to help with the upcoming utility changes, specifically, there are a handful of utilities which don't work correctly or not exactly as the tool tips describe...

...is there a place we can post screens or videos or anything related to our experiences with utilities? With regard to this, will 5.6 also be addressing some bug fixes? If you have that information available.
Absolutely! I would make a new thread in the bug reports forum that compiles any of those issues. I will make sure the team is aware.

-eric
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#2 Class Changes: Rage Juggernaut / Focus Guardian

Originally Posted by EricMusco ( Original Post ) | 21.09.2017 12:40PM
Quote:
Originally Posted by Lionflash View Post
Any update for when you'll start tackling utilities?

Because it sort of looks like you've started.
Good question!

Game Update 5.5 will mark the end of the primary balance changes to DPS and HPS as we outlined in the original post around balance targets. I will be posting the remaining 5.5 Class changes over the next few days (into next week).

Game Update 5.6 will be where we begin adjusting utilities. This is also where we would begin making any additional tweaks to balance as needed for Classes that are over // underperforming. Hope that answers your question.

Thanks.

-eric
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Class Changes: Rage Juggernaut / Focus Guardian

Originally Posted by EricMusco ( Original Post ) | 21.09.2017 09:46AM
Hey folks,

Below you will find the changes coming to Rage and Focus in Game Update 5.5.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Juggernaut
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
Rage
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%

Guardian
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
Focus
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for the DPS loss, we increased the damage of Force Lash by 100%. Additionally, we increased the critical chance on two key abilities through a passive to give the discipline some additional damage potential and bring them in line with the DPS target.

-eric
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#2 Class Changes: Vengeance Juggernaut / Vigilance Guardian

Originally Posted by EricMusco ( Original Post ) | 20.09.2017 02:07PM
Quote:
Originally Posted by kakiaszadba View Post
Does it mean that you gonna nerf Focus spec aswell through Freezing Force?
This change does affect Rage/Focus, but they have other changes as well to compensate. I will be posting those tomorrow.

-eric
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Class Changes: Marksmanship Sniper / Sharpshooter Gunslinger

Originally Posted by EricMusco ( Original Post ) | 20.09.2017 12:17PM
Hey folks,

Below you will find the upcoming changes for Marksmanship and Sharpshooter in Game Update 5.5.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sniper
Marksmanship
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

Gunslinger
Sharpshooter
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

DevNotes: Marksmanship / Gunslinger Sharpshooter was slightly overperforming, so we reduced the critical hit chance and damage of Snipe / Charged Burst by a small amount through a passive, which brought the discipline in line with its DPS target.
-eric
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Class Changes: Vengeance Juggernaut / Vigilance Guardian

Originally Posted by EricMusco ( Original Post ) | 20.09.2017 12:10PM
Hey folks,

Below are the changes that are coming to Vengeance and Vigilance in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Juggernaut
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
Vengeance
  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage

Guardian
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
Vigilance
  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream / Burning Blade by 45%. Then to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target, we increased periodic damage and overall melee damage through two passive abilities.
-eric
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