Sie sind nicht eingeloggt.

Deutsch
Database
Site

Bioware Developer Forum Posts

No ops in group finder....

Originally Posted by EricMusco ( Original Post ) | 10.09.2018 10:17AM
Hey folks,

The team is aware of Ops missing from Activity Finder and we are looking into a fix. If we can get in a fix this week it will take a couple of days. I am confirming with the team but that may mean we will move tomorrow's maintenance back a day or two to address the issue.

I will pass on more info as I have it.

-eric
Add a comment

#2 Vandin Playtests: September 8th and 9th

Originally Posted by EricMusco ( Original Post ) | 07.09.2018 04:02PM
Quote:
Originally Posted by Banderal View Post
Er... is the patch actually up? I just went to the PTS, and I let me in immediately. It didn't seem to apply any patch at all. [Edit: Oh. Never mind. I see that when I click "play", that the server is actually down. Just bad timing on my part. I guess the patch is not live yet. ]
Correct you are, the server is down right now as we work on deploying the new patch!

-eric
Add a comment

Vandin Playtests: September 8th and 9th

Originally Posted by EricMusco ( Original Post ) | 07.09.2018 03:37PM
Hey folks,

Playtest Sessions
  • Saturday, 9/8 10AM: 12PM PDT (5PM - 7PM GMT)
  • Sunday, 9/9 10AM: 12PM PDT (5PM - 7PM GMT)
PTS Patch Notes
  • Made some environmental changes to the map to make it feel a bit less "cluttered."
  • Removed the "box stack" in the center catwalks and replaced them with forcefields. This gives more visibility across the map as well.
  • Throw the Huttball will now stay in the first pop-up slot if you also have the Gravity Grapple ability. This should address concerns for players who keybind the Throw the Huttball ability.
  • The Gravity Grapple ability should now work when hit with a ballistic from all abilities.
  • Baron Deathmark will now yell at you when you kick the Huttball, NO KICKING.
  • Added colored arrows around the map to help with navigation.
  • Fixed various collision and asymmetry issues around the map.
  • To help alleviate some concerns such as being knocked in the pit being punishing and challenges in being able to defend properly, the central air vents on the map will no longer be random. Instead they will now always jump the player back to a defensive position on the catwalk.
  • Players are now able to shield Critical hits.
Like always, we will be running around playing incognito alongside you! Hop in and don't forget to pass on your feedback on the new map, here. In order to participate simply have a character of any level on any faction and queue up within the specific window. As a note, if you end up in an Arena match instead of Vandin, do your best not to leave the match. Instead try to complete it as quickly as possible and then requeue.

-eric
Add a comment

Maintenance: September 11th, 2018

Originally Posted by EricMusco ( Original Post ) | 07.09.2018 03:12PM
Hey everyone!

We will be taking the servers offline on Tuesday, September 11th for maintenance. This is for back-end updates only, there will not be a patch to download.

Details:
DATE: 11 September 2018
TIME: 6:00AM - 8:00AM PDT (1300 - 1500 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
Add a comment

#4 Upcoming PTS Patch

Originally Posted by EricMusco ( Original Post ) | 07.09.2018 12:38PM
Quote: Originally Posted by pyrietboletje View Post
Afternoon NA times or EU? Looking forward to those playtests! ( or lets try to get one going tonight too (bonus) without the devs onl? )
It will be the same time as last week's playtest, 10AM PDT.

-eric
Add a comment

#3 Upcoming PTS Patch

Originally Posted by EricMusco ( Original Post ) | 07.09.2018 09:57AM
Hey folks,

It currently looks like we may have a patch today, but it will come in pretty late. For that reason we will not be having a playtest today, even if we have a patch. Tentatively we will have a playtest tomorrow afternoon and Sunday afternoon.

Once I know for sure that we will have a new patch I will post those playtest details!

-eric
Add a comment

#2 Upcoming PTS Patch

Originally Posted by EricMusco ( Original Post ) | 06.09.2018 12:56PM
Quote:
Originally Posted by Jerba View Post
Nice, that should alleviate pretty much all our concerns. I'll make sure to test it and give feedback.


The way you expressed this sounds very strange. Changing the air vents has no direct impact on how punishing the knockbacks into the pit are. There is an indirect impact in that defending is easier which would be an improvement.
But I don't understand how the air vents can put you in a defensive position; it is either the offensive or the defensive side depending on what team you are on (unless you are put in a different position based on your team).
I'll have to try it out during the playtests.

I'm not sure how I feel about having the air vents put me in a defensive position.
When I am the ball carrier, I often go straight to the air vent and not to the ramps. That way, the enemy team is confused where I am and I have some seconds of breathing room instead of being hindered and rooted all the time. From what I understand, after this change this will no longer work and I am forced to use the ramps. Not a big deal, just a change to the PvP meta that I'll have to get used to.
You are understanding correct, when a player uses the vent it will take them to their side of the map defensively. You cannot use the vent offensively. You are right in that it doesn't directly make the pit less punishing, but it does allow teams to play defense more easily.

Let us know your thoughts once we get it on PTS!

-eric
Add a comment

Upcoming PTS Patch

Originally Posted by EricMusco ( Original Post ) | 06.09.2018 11:45AM
Hey folks,

We are aiming to try to have a new PTS patch this week, to be deployed tomorrow. It is possible it will slip to next week, but I will let you know for sure tomorrow. We will have mirrored playtests from last week, if it goes live this week.

Here are some of the changes we are making based on your feedback:
  • Made some environmental changes to the map to make it feel a bit less "cluttered."
  • Removed the "box stack" in the center catwalks and replaced them with forcefields. This gives more visibility across the map as well.
  • Throw the Huttball will now stay in the first pop-up slot if you also have the Gravity Grapple ability. This should address concerns for players who keybind the Throw the Huttball ability.
  • The Gravity Grapple ability should now work when hit with a ballistic from all abilities.
  • Baron Deathmark will now yell at you when you kick the Huttball, NO KICKING.
  • Added colored arrows around the map to help with navigation.
  • Fixed various collision and asymmetry issues around the map.
  • To help alleviate some concerns such as being knocked in the pit being punishing and challenges in being able to defend properly, the central air vents on the map will no longer be random. Instead they will now always jump the player back to a defensive position on the catwalk.
All of these changes along with the Crit / Shield changes should be in the next PTS patch. Look for more updates tomorrow.

-eric
Add a comment

#2 5.9.2a - Gods from the Machine is still broken.......

Originally Posted by EricMusco ( Original Post ) | 04.09.2018 03:46PM
Hey folks,

Thanks for the detailed reports and definitely let us know of anything else you find. Right now the team is verifying we have caught any issues present after 5.9.2a.

The current intent is to address these issues with 5.9.3.

-eric
Add a comment