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#3 Maintenance: July 11th, 2017

Originally Posted by EricMusco ( Original Post ) | 11.07.2017 08:25AM
Quote:
Originally Posted by casirabit View Post
Maybe offer them doughnuts. I can make some Wampa Claw Doughnuts for them.
Doughnuts are the key to my heart.

All servers are now live!

-eric
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Daily Group Finder for Operations is Broken

Originally Posted by EricMusco ( Original Post ) | 10.07.2017 01:16PM
Hey folks,

The team is aware and looking into the issue. I will pass on more info as I have it, although I suspect it will be corrected with tomorrow's maintenance. Still, we are keeping an eye out and will pass on updates.

-eric
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#2 GSF Discussion: Friction Points

Originally Posted by BretHoffman ( Original Post ) | 10.07.2017 10:20AM
Hey there folks! My name is Bret Hoffman and I am a Senior Designer on SWTOR and one of the devs who originally worked on GSF. I wanted to thank you all for your in-depth and well thought out responses. Keep it coming! We are definitely reading and collating all the feedback in this thread as well as the other two we created.

Keep that feedback coming in, and, once again, thanks for your thoughts!

Happy hunting pilots!
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Class Change Feedback in 5.3 and 5.4

Originally Posted by EricMusco ( Original Post ) | 07.07.2017 03:18PM
Hey folks,

One of the topics we have seen come up a bit in the past couple of weeks is all of your feedback regarding Class changes and what is happening with it. We understand we have not kept you updated on the threads where we posted the Class changes so we want to talk through what happens next and how we will use your feedback.

For a multitude of reasons, Class balance is one of the most challenging communication topics. We dislike having to nerf a Class as much as you do, but sometimes we have to do it for the overall health of our game (as we talked about in our "How Class Balance Happens thread). We understand that no one ever likes to see the effectiveness of their Class reduced. It can change the way you play, take enjoyment out of playing that Class, and make you feel slighted if you believe the changes happened because of another type of gameplay (PvE or PvP) which you don't even participate in. We are very sensitive to all of these things.

We knew Class changes were a top priority, so we provided insight about how we intended to balance all Classes ahead of next weeks patch. Since we took so long to make changes after the release of KOTET (5.0), we had quite a few big changes to make, and thats what youve been reading the last few weeks. It is going to be rough for some Disciplines as they are way over target, but it is important that we bring them in line. Additionally, we may have missed the mark with some of the changes and if we went too far or not far enough, you can expect to see additional adjustments in the future. Going forward, it is our intent to stay on top of Class balance so changes will be less severe/sweeping than they are in 5.3 and the upcoming 5.4 patch in August.

Let's get a little more specific! The following list is not comprehensive, but here is some of the key feedback we have read coming out of the Class change posts:
  • Arsenal/Gunnery needed survivability/utility nerfs, not DPS - As we said in the balance thread, we want to get damage targets in line first before we touch too much utility. They did get a slight nerf to survivability in 5.3, and we will monitor both their damage and ability to stay alive going forward.
  • Corruption/Seer nerfs went too far and may also negatively impact DPS - Admittedly those two Disciplines were substantially overperforming and will receive the most significant nerfs in 5.3. But, we will watch their performance closely and make changes if weve gone too far. The same is true of the impact on "Sorc/Sage bubble" for DPS. Well change it or give them other defensive options to compensate if needed.
  • Madness/Balance buffs are nice but they are still Force negative! - Beyond the changes already listed, they are receiving a buff to their Force regeneration to no longer be rotationally negative. We have doubled the effect of Sith Efficacy / Psychic Barrier so that each channel of Force Lightning / Telekinetic Throw will restore 8% of total Force (minus the cost). To be clear, thats a net of +3 per tick of damage or +12 total Force per channel, not including the ongoing passive Force regeneration that also occurs during the channel.

When we start talking about 5.4 changes, we will work to do better in keeping the conversation alive around Class balance. This way we can make sure everyone has a clear understanding of all concerns/feedback going into the update.

Thanks everyone!

-eric
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Maintenance: July 11th, 2017

Originally Posted by EricMusco ( Original Post ) | 07.07.2017 03:11PM
Hey everyone!

We will be taking the servers offline on Tuesday, July 11th in order to apply Game Update 5.3. The website will also be unavailable during this time.

Details:
DATE: 11 July 2017
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: 5.3

Patch Notes will be available on Monday, here.

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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Discussion Thread: Galactic Starfighter

Originally Posted by EricMusco ( Original Post ) | 06.07.2017 12:23PM
Hey folks,

For the discussion thread this week, we are gonna mix it up a little bit. There is some specific feedback that the team is looking for about Galactic Starfighter, over three different topics. I am going to actually make three separate threads for each section of feedback. Please head into the specific threads to leave your feedback!

Thanks everyone!

-eric
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GSF Discussion: Ship Balance

Originally Posted by EricMusco ( Original Post ) | 06.07.2017 12:34PM
Hey folks,

This week, we are creating three separate forum threads for GSF discussion. You can head to this thread to get links to each of them.

For this thread let's focus on ship balance and how you feel about it. Let us know your thoughts below, here are a few questions to get you started:
  • Are there any ships you feel are over or under powered? Which ship(s) and why?
  • Are there any ship components that you feel are over or under powered? Which components and why?
  • Are there any crew members that you feel are over or under powered? Which crew members and why?

Note that this discussion is not about the addition of new ships, components, or crew members. Just about the balance of existing ones.

Let us know your thoughts!

-eric
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GSF Discussion: Itemization

Originally Posted by EricMusco ( Original Post ) | 06.07.2017 12:38PM
Hey folks,

This week, we are creating three separate forum threads for GSF discussion. You can head to this thread to get links to each of them.

In this thread, let's focus on itemization. For a long time we have made it a point to keep Galactic Starfighter as a separate progression from the rest of SWTOR. Command XP has helped a great deal by giving GSF players a method of progressing their characters while playing Starfighter, beyond the XP you already receive.

One thing we are considering is adding more ways for GSF players to enhance their "ground game" characters. This would most likely be through a vendor where you could purchase items. What do you think of this idea? What types of things would you want to see on the vendor?

Be as specific as possible! Let us know your thoughts.

-eric
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GSF Discussion: Friction Points

Originally Posted by EricMusco ( Original Post ) | 06.07.2017 12:42PM
Hey folks,

This week, we are creating three separate forum threads for GSF discussion. You can head to this thread to get links to each of them.

Galactic Starfighter, like all group content, is a system that we want to see being used by as many players as possible. This thread is to discuss the friction points that you see in GSF. Whether it stops you from playing frequently, or from playing at all, we want to understand that friction.

Here are some things to consider to get the conversation started:
  • Is the learning curve too steep to get into?
  • Is ship balance preventing you from playing?
  • Are you not playing because you feel GSF needs something new to bring you back in?
  • Matchmaking issues?
  • The fact that GSF is character based and not Legacy?

Let us know your thoughts!

-eric
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