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Pending Bug Fixes - GU 5.3

Originally Posted by EricMusco ( Original Post ) | 05.07.2017 03:01PM
Hey folks,

Before we get started, few important caveats:
  1. These are not the patch notes. Features, highlights, and the comprehensive list of bug fixes will be missing.
  2. This is not a comprehensive list of every bug fix in the patch.
  3. These bug fixes are subject to change and/or be removed. As we continue implementing fixes and testing them, some of these could get moved into other releases.
  4. TLDR - This is preliminary and everything is subject to change.

Here are some of the pending bug fixes for Game Update 5.3:
  • Improved Speeder Piloting 4 and 5 now works for all mounts.
  • When creating a Cathar, the fur color 3 option will now be consistent regardless of what Cathar head is chosen.
  • Players who are unable to retrieve Malavai Quinn or Elara Dorne from the Companion Locator Terminal should now be able to do so.
  • Corrected an issue which was preventing players from progressing past the Infernal Council in the Eternity Vault.
  • The following Decorations from the Nar Shaddaa Nightlife event can now be donated to a players Guild:
    • Dynamic Underworld Ceiling Light (Blue)
    • Dynamic Underworld Ceiling Light (Red)
    • Dynamic Underworld Ceiling Light (Yellow)
    • Gamblers Bar
    • Gamblers Mic Stand
    • Gamblers Party Floor
  • Items that have two-letter words in their name (such as Altar of Skulls) can now be searched on the GTN without having to remove the two-letter word.
  • The Gamorrean Guard Companion from the Nar Shaddaa Nightlife event no longer requires Artifact Authorization for F2P and Preferred Status players.
  • Master Mode Czerka Corporate Labs and Czerka Core Meltdown now progress the [WEEKLY] Galactic Conflict Mission as intended.
  • Corrected a typo in the Mission [WEEKLY] Story Uprisings Mission which stated the player needed to complete 10 Uprisings, when they only need to complete 5.
  • XenoAnalyst II from the Relics of the Gree event now drops Grey Helix Components as intended.
  • Players who abandoned the Iokath Mission Facing the Machines of War can once again acquire it.
  • Orbital Recon Probes will now always drop Orbital Recon Probe Memory Cores, even if they self-destruct (nice try, Orbital Recon Probes!). This is the objective of the Looking for Signs Daily Mission on Ziost.

-eric
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#3 Will there be a developer live stream about July 11 patch?

Originally Posted by EricMusco ( Original Post ) | 05.07.2017 11:00AM
Quote:
Originally Posted by Kakarote View Post
Eric how about Guild Stronghold Cost? Also will Guilds ever be able to have multiple Strongholds unlocked? I'm sure guilds would love it especially with how the donate to guild options work within the stronghold system. We'd have some amazing strongholds as guilds to display!
Guild Stronghold cost looks to be 15,000,000 credits.

-eric
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#2 Will there be a developer live stream about July 11 patch?

Originally Posted by EricMusco ( Original Post ) | 05.07.2017 10:42AM
Quote:
Originally Posted by casirabit View Post
Can you at least post where the stronghold is and the prices please. I know there are rumors but an official statement would be nice.
MAN, what A great question. Let me see if I can get you AN answer to that .

For starters, with 5.3 you can now have an additional Stronghold unlocked (up to a max of 6). Next, pricing:
  • Stronghold unlock: 2,500 CC or 2,500,000 Credits
  • Room 1 - Interior Expansion: 1,400 CC or 2,000,000 Credits
  • Room 2 - Rooftop Garden: 800 CC or 975,000 Credits
  • Room 3 - Deepwater Sanctuary (South): 1,150 CC or 1,450,000 Credits
  • Room 4 - Deepwater Sanctuary (North): 1,150 CC or 1,450,000 Credits

There ya go!

-eric
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Will there be a developer live stream about July 11 patch?

Originally Posted by EricMusco ( Original Post ) | 05.07.2017 10:03AM
Right now, it looks like a "probably not." My goal was to do a stream this week showing off the new Stronghold, but I have been running into some issues with getting that on stream. (streaming issues, not Stronghold issues).

If I can get them resolved we may stream tomorrow, but most likely we won't. As some others have said, we really pulled back on our streaming schedule to focus in more on forum communication.

-eric
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Players "Wall of Crazy" ideas

Originally Posted by EricMusco ( Original Post ) | 05.07.2017 10:00AM
Quote:
Originally Posted by Icykill_ View Post
The theme of this thread is for people to post ideas they think might improve the game. Keith has mentioned that they have a board where they list all their ideas and it's call the "Wall of Crazy".
I think it's fitting that we also have our own "Wall of Crazy" so that we can have a central thread that we can all look at and the Bio team can too. Often there are some great ideas, but they get lost in the ether. If you have a positive idea to improve the game or come across a gem that's not already listed here, please post it so we can all see it and have a record of it.

I would like to set out some lose guidelines and "hope" people will follow them so this can be a positive thing for the whole community.
Can we please have no personal attacks on people's ideas and try not to argue. In the spirit of community building and positivity, it you disagree with something you don't always need to comment.
Remember this is an ideas thread and no positive idea is too crazy or even funny.

Please keep posts as short as possible so it's easier to collect them all and put them on our "Wall".

I'm going to reserve the first couple of spots for listing and consolidating ideas. (Mod guys, please don't delete them 😊 )
Great idea! Posting here just to get some extra visibility for you, Icy!

-eric
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Class Changes: Engineering Sniper / Saboteur Gunslinger

Originally Posted by EricMusco ( Original Post ) | 03.07.2017 10:52AM
Hey folks,

Below you will find the upcoming changes for Engineering and Saboteur coming in Game Update 5.3.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sniper
Engineering
  • Reduced the damage of Plasma Probe by approximately 10% and reduced the effectiveness of its slowing effect to 50% (down from 70%)
  • Reduced Cluster Bombs given by Imperial Methodology from 2 to 1
  • Increased energy generation on exploding Cluster Bombs given by Imperial Methodology from 5 to 6
  • Reduced Electrified Railgun damage by 20%
  • Added Takedown to Electrified Blast, yielding an Electrified Railgun stack from using Takedown

Gunslinger
Saboteur
  • Reduced the damage of Incendiary Grenade by approximately 10% and reduced the effectiveness of its slowing effect to 50% (down from 70%)
  • Reduced Contingency Charges given by Insurrection from 2 to 1
  • Increased energy generation on exploding Contingency Charges given by Insurrection from 5 to 6
  • Reduced Blazing Speed damage by 20%
  • Added Quickdraw to Hot Shot, yielding a Blazing Speed stack from using Quickdraw

DevNotes: To bring the Engineering / Saboteur discipline down to its DPS target, we made several changes. We changed skills that affect Cluster Bombs / Contingency Charges to both reduce damage output and overall energy regeneration slightly, because we found Engineering / Saboteur was swimming in too much energy and dealing more damage than intended. But those changes werent enough to bring them all the way down to their DPS target, so we also reduced the damage dealt by Electrified Railgun / Blazing Speed and Plasma Probe / Incendiary Grenade to finish the job.

We didnt like that Engineering / Saboteur players might sometimes need to choose between using Takedown / Quickdraw to deal damage or Snipe and Fragmentation Grenade / Charged Burst and Thermal Grenade to keep Electrified Railgun / Blazing Speed rolling on their target, so we added Takedown / Quickdraw to the list of abilities that can apply and refresh Electrified Railgun / Blazing Speed.

There are also two more changes weve made not related to damage that affect Engineering Snipers / Saboteur Gunslingers. The first is shown in the notes above, where we reduced the effectiveness of Plasma Probes / Incendiary Grenades slowing effect because it now has an 8 meter radius (up from 5 meters prior to 5.0). We gave it a larger radius in 5.0 because it deals its damage over time, making it easier to avoid than other area of effect attacks like Death Field / Force in Balance and Smash / Force Sweep which deal their damage instantly and only have 5 meter radii. But with the new, larger radius for Plasma Probe / Incendiary Grenade, the old 70% slow turned out to be too strong, so we are toning it down in the 5.3 update.

The second change isnt listed in the notes above because it isnt a change specific to Engineering / Saboteur. Its not even a change that has any effect on PvE. For a very long time now, single-target damage over time effects have not interrupted characters from capturing PvP objectives, largely because if they did it would make capturing PvP objectives extremely difficult (nigh impossible, some might say). But until now, that hasnt prevented all of the area of effect damage over time abilities in the game from interrupting a character who is trying to capture a PvP objective. In 5.3, this will be changing: all AoE DoT abilities, including Plasma Probe / Incendiary Grenade, will be joining Toxic Haze / Bushwhack as abilities that do not interrupt a character who is in the process of capturing a PvP objective.

This change is intended to make it easier for attacking teams to capture PvP objectives and reduce the frequency of stalemates in certain PvP Warzones. It is a small change, and it affects few abilities. For example, abilities like Death from Above / Mortar Volley and Suppressive Fire / Sweeping Gunfire which require a character to actively maintain a channel and are not considered damage over time effects in SWTOR will still interrupt an enemy character who is trying to capture a PvP objective.

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#2 Feedback / Criticism and the Forums

Originally Posted by KeithKanneg ( Original Post ) | 02.07.2017 03:27PM
Hey everyone,
I've stared at my comments and your reactions, read every post in this thread, and came to realize how wrong I was yesterday for making that post. I'd love to chalk it up as a newb action, but that'd just be an excuse for underestimating the impact from our words, our comments, our reactions, and for the timing being, especially mine.

I just finished the articles recommended by Deewe:
Quote: Originally Posted by Deewe View Post
*snip*
If I may I'd invite you to read the following article from Raph Koster (for those unaware, lead designer on SWG) on getting criticism.
*snip*
I really liked the outline of the Criticism article and for those who haven't had a chance to read it, here's the bullets:
  • Everyone who dislikes your work is right
  • The criticism that is useful is that which helps you do it better
  • Nothings perfect
  • You often have to choose between your ideals and your message
  • You have to dig to get the gold
  • Good feedback is detailed
  • People who tell you youre awesome are useless. No, dangerous
  • Someone asked for feedback will always find something wrong
  • Good work may not have an audience
  • Any feedback that comes with suggestions for improvement is awesome
  • If you agree with the criticism, say thank you. If you disagree, say fair enough, and thank you"
  • You are not your work

It's a great guide for me and the entire SWTOR Team and I'll do my very best to ensure all of us follow the advice offered.

What I find the most humbling is the outreach from many of you, in these forums, and in personal messages. You've told me how you feel and provided me with insightful guidance and suggestions for the future. You didn't lash out, as I honestly believe everyone knows I was not trying to be vindictive or suggest you cannot criticize me or the Dev Team. Yet, that's exactly how I came across, and I apologize both for my comments, but also for the thought processes that led me down that path.

Thank you for your continued patience with me and I promise to continue making mistakes while learning from them and doing what I can to make things better.

Respectfully,

Keith

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Story Discussion - Shadow of Revan through KOTET

Originally Posted by EricMusco ( Original Post ) | 01.07.2017 05:16PM
Hey folks,

Since the other thread got a little off-topic, I am remaking. This thread is to discuss the story of SoR > KOTFE > KOTET and your feelings on it. To kick off the discussion (again) I am reposting what Charles said about the Vitiate / Valkorion storyline from his perspective.

--

Quote: Originally Posted by DarthDymond View Post
One of my absolute favorite lines from the vanilla game is when you encounter the Emperor in the Jedi Knight's story and he gives his big villain speech about out why he wants to be an immortal god:
  • "You discern a fraction of reality. Beyond these stars exist other galaxies, other worlds, other beings. I will experience or ignore them as I wish. I will spend eternity becoming everything: a farmer, an artist, a simple man. When the last living thing in the universe finally dies, I will enjoy peace and wait for the cycle to begin again."

That is a villain I can easily believe was already spending centuries of his ageless life building Zakuul - exploring what it was to build a "perfect" society where he was a beloved ruler (and even as close to 'benevolent' as he is capable of), and exploring what it was to fall in love and have children. (Which, of course, he is terrible at since the guy is legitimately evil to the core as we already knew.)
Hey, that's the line I was going to quote!

Since Valkorion is one of the biggest discussion points lately, and it's been a while so I feel like it's free range to discuss, I'll just lay out everything we had in mind for Vitiate/Valkorion and y'all can have something concrete to discuss and/or kick me about

**HEAVY SPOILERS BELOW**

Centuries before our story begins, Tenebrae becomes Vitiate, becomes Emperor of the Sith, and leads the survivors of the Sith into exile to Dromund Kaas. He rules directly for many years.

As years go by, he becomes more and more dissatisfied with the Sith Empire he's created. He finds himself increasingly distanced from the Sith philosophy that first brought him to power and sees it as a dead end (as he expresses several times in KOTFE/KOTET) and, with the immense power at his disposal, begins striking out in search of something better. This is when his "long periods of silence" begin.

He discovers Zakuul, which is in a comparatively primitive state (by Star Wars tech standards, anyway) and dominates Valkorion, as he describes in KOTET Chapter 2. He learns the ancient legends of the gods, of the Eternal Fleet, etc, and investigates them with his considerabe resources. By this point, he has certainly already started the collection of rare and powerful technologies and artifacts that we find in the Arcanum, his vault on Nathema, etc. He (or perhaps agents working for him, such as the Servants) finds the Eternal Fleet disabled in deep space and is able to seize control of it (based on how ARIES talks, we can be fairly sure that neither Valkorion nor his agents ever visited Iokath itself).

The technology of the Fleet helps him raise Zakuul still further. In his Valkorion persona, he constructs a more stable society that he finds more interesting, one that has more potential to let him explore different experiences for centuries to come (his quote above and his many claims of Zakuul being the bestest thing ever). So now, he just needs to ensure that he'll live forever, and that nothing else will threaten his new creation. The ritual (the one the Jedi Knight ultimately stops) will serve both purposes, so he sets that plan in motion, kicking off the Great Galactic War between the Sith Empire and the Republic. (I don't think it's much of a stretch to believe that he could avoid destroying Zakuul, which is waaaay out at the outer edge of the galaxy, when using a ritual that he himself is creating over many, many years, but that should've been something we at least let Jedi Knight players ask.)

Then, Vitiate abruptly stops the war, proposes a treaty claiming seemingly-random planets, and starts the Cold War. An obscure step in his plan to complete the ritual? Makes sense, though if we look at how old Valkorion's children appear to be, they'd be getting born right around this time... coincidence?

Senya tells us that Valkorion started becoming colder and more distant as the children grew up, so we can surmise that he's splitting his attention again during this period. The assault of Sel-Makor and the final attack by the Jedi Knight take a lot out of him. His ritual is thwarted, and he is too weak to dominate another body or risk Valkorion until he's reinvigorated by Revan's plot in SoR - otherwise, he would've surely done so. He could've used the Fleet to cause the necessary deaths, but he wasn't ready to reveal its power to the galaxy yet - more on that shortly.

The events of Shadow of Revan give him the boost he needs to become active again - and he does so in spectacular fashion on Ziost, all while playing up his "evil destroyer of everything" Vitiate persona to the max. He's greatly reinvigorated, he's dealt a significant blow to the Sith Empire (which had been rapidly increasing in strength after Rise of the Hutt Cartel), and he's baited the player and their allies in one fell swoop. All of which leads inexorably to the confrontation in the throne room in the beginning of KOTFE - but why?

For this, we just have to look at the last person who ever stood up to Vitiate at anywhere near the level that the player's character did on Ziost: Revan. When Revan took a crack at him, Vitiate locked him up for centuries, picking and prodding at his mind the entire time. So we know that Tenebrae/Vitiate/Valkorion doesn't destroy people who are a legitimate threat to him; he's fascinated by them. He entraps them, studies them, manipulates them, and corrupts them. (He did it to Vaylin, too! And Dramath!)

So, to review: Valkorion has been revitalized; he's got a tremendously powerful fleet; he's got the Republic in the weakest state it's been since the treaty of Coruscant and the Sith Empire not far behind; he's discovered a new threat that can actually take a shot at him; and he's got a wife who's left him and children that he finds deeply disappointing (see pretty much any time he ever deigns to speak to them) in line to take over his supposedly perfect society. Time to solve all of his problems at once!

He spurs his son's bloodlust and ambition by setting him and the fleet loose on the galaxy (now that they're definitely in no state to resist the fleet's power or endanger Zakuul). He lures his new enemy into a trap and captures them. He arranges his own "death", whether by the player's hand or Arcann's, and invades the player's mind. Arcann and Vaylin do exactly what he expects, which is to generally muck up the galaxy and establish themselves as tyrants in need of overthrowing. And then he arranges and guides the player in doing just that, all the while laying the groundwork for dominating their mind at the moment of their victory and commanding a newly-reshaped galaxy as a heroic liberator - an all-new experience to try out. Too bad it didn't work out for him

So, all of this leads to a perfectly reasonable question: why didn't we just come out and say this in the game?
  • First, we only have so much room to tell a story, so we have to pick what seems most crucial. If a detail isn't vital to understanding the plot or really entertaining or personal, then we don't have time to spend talking about it. Maybe we assessed things wrong, or aimed to cover too much ground in too little time so too much was left out - perfectly fair feedback, and something I would certainly take moving forward. But in principle, there will always be details we don't explain purely because we don't have time to do so.
  • Beyond that, I don't like explaining every single detail of everything anyway. I think it's boring. It's boring to write, and it's (almost always) boring to experience as a player. It's fun to read in a Wookieepedia article sometimes! But I don't think it's the job of the story to lay out every single thing (the movies certainly don't do so). Plus...
  • Mysteries are fun, and I like leaving at least a few things up to players to work out, theorize, or decide for themselves. Surely it's more fun to leave some things to the imagination?
  • Selfishly, it's good for us as writers to leave some things vague so that we can expand or change them later. For example, I never said anything about Tenebrae/Vitiate/Valkorion's original body anywhere up above, because I think it'd be a pretty cool plot element to explore someday. Maybe we won't get around to it, maybe we will, but if it's something that we can't give a lot of love now and want to do later, I won't hesitate to leave it out so that we have room to do so. Plus, as this thread plainly demonstrates, people don't like it when you retcon past details, so if those details aren't there to retcon...
  • Lastly, and this is specific to this particular situation, but the only real source that could give the player all of this information directly is Tenebrae/Vitiate/Valkorion himself. There's clearly no reason he would tell someone about a lot of these things if his goal is to seduce and destroy them, so we used more indirect means to reference them where it made sense.

So, there's my giant post about Tenebrae/Vitiate/Valkorion and our reasons for going about it as we did. Having a reason to do something doesn't make it the right thing to do, of course, so I'm happy to hear everyone's feedback and take it in mind going forward. But, as usual, please be cool about it and be respectful to one another

Quote: Originally Posted by ZionHalcyon View Post
we may need a different lead writer
It's treason, then!
Though as others have clarified, I haven't been the Lead Writer since late 2015

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Feedback / Criticism and the Forums

Originally Posted by EricMusco ( Original Post ) | 01.07.2017 05:16PM
Hey folks,

You may have been participating in the other story thread in GD which got a little derailed based on the discussion of feedback, criticism, and the SWTOR team (well everyone, but especially the SWTOR team). If you want to continue that discussion, please do so in this thread. This is a topic we as a team are very interested in from your perspective, so keep it coming.

Standard reminder, please keep it civil! I know we are talking about criticism and feedback and those topics can get heated. Just please remain respectful.

-eric
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#4 Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE?

Originally Posted by EricMusco ( Original Post ) | 01.07.2017 05:23PM
Hey folks,

This thread is gonna need a little housekeeping, so bear with me. This thread has split up into two main discussion points (although there is certainly a little overlap). First, the story of SoR as it relates to the story of KOTFE and KOTET. Second, is feedback, criticism, and the SWTOR team. Both are important to us but right now they are getting a little lost. For that reason, I am going to close this thread. However, we absolutely do not want this discussion to stop and so here are new threads I made, separately, for those topics:
--Story Discussion - Shadow of Revan through KOTET
--Feedback / Criticism and the Forums

Please head to either thread to continue those conversations. Do your best to keep them on the topic at hand. I already gave Keith his infraction for derailing the thread ! In seriousness, both of these topics are important to us and we want to hear your feedback. Get in there.

-eric
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#3 Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE?

Originally Posted by KeithKanneg ( Original Post ) | 01.07.2017 09:10AM
Quote: Originally Posted by ZionHalcyon View Post
I'm not the only one who read it the way I said - and there are more. Whatever Keith meant, it reads how it reads when viewed plainly. And that is a huge gaffe.
Actually, when you view it plainly, it says dumping over anyone with a different viewpoint is not OK. But, I was attempting to course correct the thread, not hijack it.

As I stated in the Roadmap, part of opening dialog requires that we set expectations to ensure our conversations and debates remain productive. I should have already communicated the following to everyone: I completely agree with discourse, debates, and telling us about your utter dissatisfaction about something we've implemented in the game, or the way we told a story. In return, I ask for civility, commentary without the insults, and when possible, for actionable feedback.

This isn't about hiding behind a defensive wall, it's about treating others (not just the Dev Team), with respect and allowing them to provide their viewpoints without being mocked and mistreated. Not everyone likes to be bashed around and for many, they simply don't participate which narrows the view to just a few players. That's not healthy for our game, either.

I do apologize for jumping into this thread and derailing the conversation. If possible, let's agree to stop any further comments about this and get back to the purpose of the thread. How about we start up a new thread about forum decorum (yah, I know, but it rhymed) where I'll be happy to participate.
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