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New items for the Contraband vendor / changes to Contraband Slot Machine

Originally Posted by KeithKanneg ( Original Post ) | 30.06.2017 10:26PM
Hey all,

We have a long weekend ahead of us, but I'll check with the team next week to see what we have planned for Certificates or changes to the Slot Machine. If I remember right, that was one of those, let's not do that again situations, but I'll find out. If it's horrible news, I'll have Musco post it up. haha.

---Keith
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#2 Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE?

Originally Posted by KeithKanneg ( Original Post ) | 30.06.2017 09:49PM
Hey Charles,

Although a portion of this is a gold post, please read it from my perspective as a player. Thank you for taking the time to write this up. I can tell how much you wanted to explain and how diligent you were to provide the details about KotFE and KotET. Everyone has been asking for more communication from the Dev Team, and you have done just that and I know we can count on more insight from you going forward.

I find it strange when anyone, who's never been on a Dev Team, been a writer, had to deliver a story, work with the voice actors, adjust the dialog, make changes to the Cinematics, and keep our attention through a great story, simply brush it aside or make snide remarks. It may nor may not be what we all wanted and we all have our opinions, but personally, if I was sitting across the table from you, and you told me this story, I would be more in awe and feel very humbled to just have that opportunity.

Now from Keith the Lead Producer and the guy who happens to sit next to you each day, I loved reading this tonight and am extremely thankful you are on the SWTOR team. Every day I get the chance to interact with you, discuss ideas, kick around new functions and features, talk about where you want to take the story, what areas of the game we want to see enhanced, what threads we should be responding to, what we want to do at our next Live Stream or the upcoming Cantina, and more. I seriously cannot wait to give everyone more details about what we're planning and when we plan to release it.

I sincerely appreciate your enthusiasm for the game and your leadership. Have a fun and safe 4th of July weekend.

All the best,

Keith
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Is it wrong that, revisiting SoR, made me think what the hell went wrong w KotFE?

Originally Posted by CharlesBoyd ( Original Post ) | 30.06.2017 12:40PM
Quote:
Originally Posted by DarthDymond View Post
One of my absolute favorite lines from the vanilla game is when you encounter the Emperor in the Jedi Knight's story and he gives his big villain speech about out why he wants to be an immortal god:
  • "You discern a fraction of reality. Beyond these stars exist other galaxies, other worlds, other beings. I will experience or ignore them as I wish. I will spend eternity becoming everything: a farmer, an artist, a simple man. When the last living thing in the universe finally dies, I will enjoy peace and wait for the cycle to begin again."

That is a villain I can easily believe was already spending centuries of his ageless life building Zakuul - exploring what it was to build a "perfect" society where he was a beloved ruler (and even as close to 'benevolent' as he is capable of), and exploring what it was to fall in love and have children. (Which, of course, he is terrible at since the guy is legitimately evil to the core as we already knew.)
Hey, that's the line I was going to quote!

Since Valkorion is one of the biggest discussion points lately, and it's been a while so I feel like it's free range to discuss, I'll just lay out everything we had in mind for Vitiate/Valkorion and y'all can have something concrete to discuss and/or kick me about

Centuries before our story begins, Tenebrae becomes Vitiate, becomes Emperor of the Sith, and leads the survivors of the Sith into exile to Dromund Kaas. He rules directly for many years.

As years go by, he becomes more and more dissatisfied with the Sith Empire he's created. He finds himself increasingly distanced from the Sith philosophy that first brought him to power and sees it as a dead end (as he expresses several times in KOTFE/KOTET) and, with the immense power at his disposal, begins striking out in search of something better. This is when his "long periods of silence" begin.

He discovers Zakuul, which is in a comparatively primitive state (by Star Wars tech standards, anyway) and dominates Valkorion, as he describes in KOTET Chapter 2. He learns the ancient legends of the gods, of the Eternal Fleet, etc, and investigates them with his considerabe resources. By this point, he has certainly already started the collection of rare and powerful technologies and artifacts that we find in the Arcanum, his vault on Nathema, etc. He (or perhaps agents working for him, such as the Servants) finds the Eternal Fleet disabled in deep space and is able to seize control of it (based on how ARIES talks, we can be fairly sure that neither Valkorion nor his agents ever visited Iokath itself).

The technology of the Fleet helps him raise Zakuul still further. In his Valkorion persona, he constructs a more stable society that he finds more interesting, one that has more potential to let him explore different experiences for centuries to come (his quote above and his many claims of Zakuul being the bestest thing ever). So now, he just needs to ensure that he'll live forever, and that nothing else will threaten his new creation. The ritual (the one the Jedi Knight ultimately stops) will serve both purposes, so he sets that plan in motion, kicking off the Great Galactic War between the Sith Empire and the Republic. (I don't think it's much of a stretch to believe that he could avoid destroying Zakuul, which is waaaay out at the outer edge of the galaxy, when using a ritual that he himself is creating over many, many years, but that should've been something we at least let Jedi Knight players ask.)

Then, Vitiate abruptly stops the war, proposes a treaty claiming seemingly-random planets, and starts the Cold War. An obscure step in his plan to complete the ritual? Makes sense, though if we look at how old Valkorion's children appear to be, they'd be getting born right around this time... coincidence?

Senya tells us that Valkorion started becoming colder and more distant as the children grew up, so we can surmise that he's splitting his attention again during this period. The assault of Sel-Makor and the final attack by the Jedi Knight take a lot out of him. His ritual is thwarted, and he is too weak to dominate another body or risk Valkorion until he's reinvigorated by Revan's plot in SoR - otherwise, he would've surely done so. He could've used the Fleet to cause the necessary deaths, but he wasn't ready to reveal its power to the galaxy yet - more on that shortly.

The events of Shadow of Revan give him the boost he needs to become active again - and he does so in spectacular fashion on Ziost, all while playing up his "evil destroyer of everything" Vitiate persona to the max. He's greatly reinvigorated, he's dealt a significant blow to the Sith Empire (which had been rapidly increasing in strength after Rise of the Hutt Cartel), and he's baited the player and their allies in one fell swoop. All of which leads inexorably to the confrontation in the throne room in the beginning of KOTFE - but why?

For this, we just have to look at the last person who ever stood up to Vitiate at anywhere near the level that the player's character did on Ziost: Revan. When Revan took a crack at him, Vitiate locked him up for centuries, picking and prodding at his mind the entire time. So we know that Tenebrae/Vitiate/Valkorion doesn't destroy people who are a legitimate threat to him; he's fascinated by them. He entraps them, studies them, manipulates them, and corrupts them. (He did it to Vaylin, too! And Dramath!)

So, to review: Valkorion has been revitalized; he's got a tremendously powerful fleet; he's got the Republic in the weakest state it's been since the treaty of Coruscant and the Sith Empire not far behind; he's discovered a new threat that can actually take a shot at him; and he's got a wife who's left him and children that he finds deeply disappointing (see pretty much any time he ever deigns to speak to them) in line to take over his supposedly perfect society. Time to solve all of his problems at once!

He spurs his son's bloodlust and ambition by setting him and the fleet loose on the galaxy (now that they're definitely in no state to resist the fleet's power or endanger Zakuul). He lures his new enemy into a trap and captures them. He arranges his own "death", whether by the player's hand or Arcann's, and invades the player's mind. Arcann and Vaylin do exactly what he expects, which is to generally muck up the galaxy and establish themselves as tyrants in need of overthrowing. And then he arranges and guides the player in doing just that, all the while laying the groundwork for dominating their mind at the moment of their victory and commanding a newly-reshaped galaxy as a heroic liberator - an all-new experience to try out. Too bad it didn't work out for him

So, all of this leads to a perfectly reasonable question: why didn't we just come out and say this in the game?
  • First, we only have so much room to tell a story, so we have to pick what seems most crucial. If a detail isn't vital to understanding the plot or really entertaining or personal, then we don't have time to spend talking about it. Maybe we assessed things wrong, or aimed to cover too much ground in too little time so too much was left out - perfectly fair feedback, and something I would certainly take moving forward. But in principle, there will always be details we don't explain purely because we don't have time to do so.
  • Beyond that, I don't like explaining every single detail of everything anyway. I think it's boring. It's boring to write, and it's (almost always) boring to experience as a player. It's fun to read in a Wookieepedia article sometimes! But I don't think it's the job of the story to lay out every single thing (the movies certainly don't do so). Plus...
  • Mysteries are fun, and I like leaving at least a few things up to players to work out, theorize, or decide for themselves. Surely it's more fun to leave some things to the imagination?
  • Selfishly, it's good for us as writers to leave some things vague so that we can expand or change them later. For example, I never said anything about Tenebrae/Vitiate/Valkorion's original body anywhere up above, because I think it'd be a pretty cool plot element to explore someday. Maybe we won't get around to it, maybe we will, but if it's something that we can't give a lot of love now and want to do later, I won't hesitate to leave it out so that we have room to do so. Plus, as this thread plainly demonstrates, people don't like it when you retcon past details, so if those details aren't there to retcon...
  • Lastly, and this is specific to this particular situation, but the only real source that could give the player all of this information directly is Tenebrae/Vitiate/Valkorion himself. There's clearly no reason he would tell someone about a lot of these things if his goal is to seduce and destroy them, so we used more indirect means to reference them where it made sense.

So, there's my giant post about Tenebrae/Vitiate/Valkorion and our reasons for going about it as we did. Having a reason to do something doesn't make it the right thing to do, of course, so I'm happy to hear everyone's feedback and take it in mind going forward. But, as usual, please be cool about it and be respectful to one another

Quote:
Originally Posted by ZionHalcyon View Post
we may need a different lead writer
It's treason, then!
Though as others have clarified, I haven't been the Lead Writer since late 2015
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Class Changes: Innovative Ordnance Mercenary / Assault Specialist Commando

Originally Posted by EricMusco ( Original Post ) | 30.06.2017 10:24AM
Hey folks,

Below you will find the currently planned Class changes for Innovative Ordnance and Assault Specialist coming in Game Update 5.3.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Mercenary
Innovative Ordnance
  • Reduced the critical damage bonus given by Ordnance Expert from 30% to 15%
  • Reduced the burn damage of Incendiary Missile by 10%
  • Reduced the bleed damage of Serrated Shot by 12%

Commando
Assault Specialist
  • Reduced the critical damage bonus given by Assault Trooper from 30% to 15%
  • Reduced the burn damage of Incendiary Round by 10%
  • Reduced the bleed damage of Serrated Bolt by 12%

DevNotes: We adjusted Ordnance Expert / Assault Trooper to reduce the burst damage potential of the discipline, which also lowered its overall DPS. However, that change alone was not enough to bring the discipline down to its target DPS, so we reduced the periodic damage of two key abilities as well. The cumulative effect of these changes is that both the burst damage potential and sustained damage potential for Innovative Ordnance Mercenaries / Assault Specialist Commandos have been reduced by a fair amount to bring them down to their target DPS.

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Ranked Ranked Ranked!

Originally Posted by EricMusco ( Original Post ) | 30.06.2017 10:15AM
Quote:
Originally Posted by SilverStarSeaker View Post
@Keith and @Eric
Screenshots inc?
Please tell me we're gonna get more info on ranked rewards soon
Fear not, you are not forgotten. The next time we post something it will contain screenshots of the rewards, tier breakdowns, everything. We are still a few weeks from that happening though as we lock everything on this side. It will happen a bit closer to the end of the season.

Thanks!

-eric
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#3 Please can we get an official Conquest week schedule?

Originally Posted by EricMusco ( Original Post ) | 29.06.2017 08:16AM
Quote:
Originally Posted by Nightblazer View Post
Eric or Keith, I know these posts tend to fall of the page fairly easily due to more or updated posts.

Would it be possible for an official post with this lost be stickied at the top of the forum. It would really helpful.

For a long term solution has it been considered or in the list of ideas to build an in-game calendar. It would be helpful as the data can be automatically added and it would stop or reduce forum posts asking what the next conquest is since it's available in game

Also would be possible as well to allow guilds to use said calendar to add their own events for their guild members.

Just wanted to know if this has been talked about or brought up in the list of ideas.
All fair points! In lieu of a more elegant solution (like the ones you proposed!) I have made a sticky at the top of GD which I will maintain.

-eric
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Upcoming Conquest Schedule

Originally Posted by EricMusco ( Original Post ) | 29.06.2017 08:15AM
  • July 4 - Revenge of the Revanites
  • July 11 - Relics of the Gree
  • July 18 - The Balance of Power
  • July 25 - Rakghoul Resurgence: Tatooine
  • Aug 1 - Titans of Industry
  • Aug 8 - Death Mark
  • Aug 15 - The Trade Emporium
  • Aug 22 - Relics of the Gree
  • Aug 29 - Flashpoint Havoc
  • Sep 5 - Rakghoul Resurgence: Corellia
  • Sep 12 - Plunder of Iokath
  • Sep 19 - Death Mark
  • Sep 26 - The Trade Emporium
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Discussion Topic: Bolster Changes in PvP

Originally Posted by EricMusco ( Original Post ) | 29.06.2017 08:13AM
Hey folks,

For this weeks discussion topic, lets talk about Bolster! This has been a hot-button item since the launch of 5.0 due to various changes which have been made. Here is a bit of a history on what we have done so far:
When we launched Eternal Throne Bolster increased everyones item rating up to 250 (which was 8 higher than the highest possible gear rating of 242 at the time). This meant that gear was irrelevant in PvP as Bolster made an equal playing field. However, it is our design intent that players in all gameplay have some form of gear progression and so in Game Update 5.1 we lowered the effect of Bolster in PvP to 232. To compensate for the launch of Tier 4 gear we increased Bolsters effect in PvP to item rating 238.
There have been numerous feedback threads on both sides of the fence on this topic, but it seems the larger consensus is that players would like to see a higher bolster rating in PvP to lower the overall gear gap. With that in mind we want to present 3 possible options and see what you think:
  1. Bolster is equal to item rating 238. - This is how it works today, this effectively puts you slightly above Tier 2 gear.
  2. Bolster is equal to item rating 240. This would place bolster equal to the start of Tier 3 gear. There would now be an 8 rating difference between Bolster and the highest tier of gear (248). For reference this is identical to the gap that existed for Bolster prior to 5.0.
  3. Bolster is equal to item rating 242. This would place Bolster at the top end of Tier 3 gear, meaning only Tier 4 gear is above it.

Let us know what you think? Do you like Bolster where it is? Do you want to see it go up?

-eric
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#2 Please can we get an official Conquest week schedule?

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 04:12PM
Since it came up in the thread, a quick reminder on external information. If you see information that is not posted on the official site, or does not directly reference/link to a post from here, it may not be official. That information could be datamined, etc. As a general rule, we don't provide game information to external sites which can't be readily found on the site/forums (outside of interviews or other special cases). Trust but verify! If you are ever curious about information you see somewhere, feel free to ask about it here. Unless of course it is clearly datamined, then ask us in PM so you don't break any rules.

-eric
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Please can we get an official Conquest week schedule?

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 03:58PM
Quote:
Originally Posted by UlaVii View Post
In the past Eric Musco gave us a long list of the conquest weeks so we could plan activities for our guilds. Because of a lack of official communication since then, a lot of people were surprised at Iokath this week as they had been planning things based on "other" means of divining which conquests to expect.

Please can you provide an official list of the conquest weeks we can expect for the next few months, it will be a huge help. Thank you
I sure can!
  • July 4 - Revenge of the Revanites
  • July 11 - Relics of the Gree
  • July 18 - The Balance of Power
  • July 25 - Rakghoul Resurgence: Tatooine
  • Aug 1 - Titans of Industry
  • Aug 8 - Death Mark
  • Aug 15 - The Trade Emporium
  • Aug 22 - Relics of the Gree
  • Aug 29 - Flashpoint Havoc
  • Sep 5 - Rakghoul Resurgence: Corellia
  • Sep 12 - Plunder of Iokath
  • Sep 19 - Death Mark
  • Sep 26 - The Trade Emporium
I will make a note to post the a few more weeks in early September. Someone remind me if I forget post it.

-eric
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#2 Class Changes: Madness Sorcerer / Balance Sage

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 12:27PM
Quote:
Originally Posted by FerkWork View Post
Respectfully, without addressing the Force negative rotation that hinders the spec in sustained fights and cuts down the use of Lightning strike or all together (also forcing the use of consumption) this doesn't change much at all. Broken rotation is still broken and should have been addressed first.
Aside from the listed changes, the team is looking into the "Force negative" nature of the rotation also. It is possible changes could happen there for 5.3 as well, but nothing is settled yet which is why I didn't include it above. I will let you know if/when I get more info.

-eric
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