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Star Wars: The Old Republic - Road Map 2017

Originally Posted by KeithKanneg ( Original Post ) | 26.06.2017 07:38PM
Quote:
Originally Posted by dontbeswg View Post
I'm sure this has been treaded on but I wanted to drop my dime on this.

Keith,

Since your arrival to the team, Personally and collectively, a lot of hope was restored that this game would return to being a functional MMO. Your statements seemed to reflect that you understood this, and I personally enjoyed your ground level gamer feel. However, subs are not returning and that community wide hope is dying out because this game still is not a functional mmo. Now I won't blame Ben for 4.0 and the Cxp failure because EA has had enough time to course correct.

Let me get to the core question I have Keith: why did you guys decide to divert production to other aspects of the game BEFORE you finished the new operation completely?


My commentary on the question, regardless of your response if I receive it. You seem to be a knowledgeable MMO gamer familiar enough with the landscape to understand why WoW is still going strong at over a decade. Clarifying, it's two reasons; 1) playability (you can play it on a horrible system) but more importantly 2) every content update of the game comes with at least 1 new raid experience! Until EA commits to this formula, I don't see this game being a factor in the market any longer.

Hopefully you read this, I'm sure it's been said but I would like a reply.
Hey,

There's been many questions similar to yours, plus quite a few PMs (still reading those), asking me about the direction of the game. But, why divert resources before delivering a full operation seemed like it could be helpful to address directly.

Diverting suggests we only focus on Operations while ignoring the other game play systems. As many would attest to, we essentially did that the last couple years with our focus on KOTFE and KOTET. Yet, we learned a lot about content delivery and timing. We decided to leverage that into providing multi-player content on a more frequent basis, preferably every 5-6 weeks, although some content takes longer, such as Operation Boss encounters.

During the development of the Boss fights, I think it's prudent for us to work on other game play systems and deliver those changes instead of making everyone wait until the end of the year. That may not be the answer you were looking for, but it is the direction the team has agreed to for the foreseeable future.

---Keith
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C8-S3C not unlockable in the collection

Originally Posted by EricMusco ( Original Post ) | 27.06.2017 10:32AM
Quote:
Originally Posted by KevinSaku View Post
I've bought the new pack just now and I was so happy that I got the new comp droid in the first pack sadly we can't even unlock it in the collection
Thanks for the heads up! This has now been fixed, let me know if you run into any issues.

-eric
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#2 Release date for 5.3

Originally Posted by EricMusco ( Original Post ) | 27.06.2017 12:48PM
I am working on getting the "July Scheduled Maintenance" sticky up either today or tomorrow, which will have the date for 5.3 in it. Spoiler alert, it's July 11th .

-eric
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could we please get a straight answer?

Originally Posted by EricMusco ( Original Post ) | 27.06.2017 01:17PM
Quote:
Originally Posted by Lundorff View Post
Are there any plans to either:

1) Raise bolster in warzones to 248 or beyond.
2) Or to reintroduce PVP gear and expertise.

These are the only viable options I can think of. Increasing the rate of UCs in warzones is not really an option: too small an increase and it would not solve gear disparity for PVP, and too large an increase and it would rival Operations as a means to get gear.

Are these options currently being considered? And if the answer is a solid no, then please just say so.

And I can only urge you to re-read your own past reflections on gearing for PVP.
We are working on getting a discussion topic together on this very thing, bolster. We want to ensure that we explain our stance on bolster, gearing, and expertise, and then see how everyone feels we should proceed. I am hopeful that it will be this weeks discussion topic.

-eric
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Release date for 5.3

Originally Posted by EricMusco ( Original Post ) | 27.06.2017 01:39PM
Quote:
Originally Posted by Pscyon View Post
Thanks for just saying it. Transparency is refreshing. Though you probably should've said that's the intended date. Patches have been postponed in the past and probably will again.
Haha, I should just put *all things are subject to change* in my signature.

-eric
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Class Changes: Madness Sorcerer / Balance Sage

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 08:43AM
Hey folks,

Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sorcerer
Madness
  • Changed Deathmark's periodic damage boost from 10% to 15%
  • Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction

Sage
Balance
  • Changed Force Suppression's periodic damage boost from 10% to 15%
  • Mind's Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind

DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Minds Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop.
-eric
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#7 Update on Roadmap

Originally Posted by KeithKanneg ( Original Post ) | 30.05.2017 04:35PM
Hey all,

There were skeptics among you regarding my ability to deliver the Roadmap in May - I'm sitting here in disbelief having to acknowledge you just might be right!

I realize we have all-day tomorrow, too, but I didn't want to wait until the very last day to provide an update. The Roadmap is nearly there! I'm still making a number of adjustments based on internal reviews and working diligently to get them included and signed off.

My goal now is to get it out this week, so until it's ready to go I'll commit to providing you with a daily update through Friday. To be honest, I definitely underestimated the amount of time this was going to take.

Humbly, Keith
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#13 East Coast Server Issues

Originally Posted by EricMusco ( Original Post ) | 30.05.2017 01:31PM
Hey folks,

A few updates for you! First, we have isolated what caused the issues this morning and the team is working to resolve them. We are looking at around a 30 minute ETA from right now.

Due to the nature of the issue, there is a small chance for a rollback to have occurred. From what we can see, most users will not be impacted by a rollback when the servers are live again. If any of you do experience a rollback, it should be minor and up to an absolute maximum of an hour. Again, majority of you should not be impacted at all.

Reminder that this only impacted East Coast servers. Thanks everyone, I will post more updates as I have them.

-eric
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#12 East Coast Server Issues

Originally Posted by EricMusco ( Original Post ) | 30.05.2017 12:34PM
Hey folks,

The team is still trying to work through everything to ensure it doesn't happen again after we come online. Unfortunately I still do not have an ETA but as soon as I have one, you will too!

-eric
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