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Game Update 6.1c

Originally Posted by swtor.com ( Original Post ) | 03.24.2020
  • Due to being over hunted, many of the enemies found around the entrance of Karagga’s Palace have run away.
  • Fixed an issue where players were able to intentionally evade the effects of Revolster, allowing them to be level 75 in the Scum and Villainy Operation when the intended player level is 70.
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Game Update 6.1b

Originally Posted by swtor.com ( Original Post ) | 03.13.2020
  • The health of most non-boss encounter NPCs has increased in all difficulties for the Karagga's Palace Operation.
  • The effects of Bolster have been increased in Master Mode Operations, this change is being made to alleviate concerns around the removal of the Veteran's Edge player buff in Game Update 6.1.
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Game Update 6.1a

Originally Posted by swtor.com ( Original Post ) | 02.20.2020
  • The starting area of Korriban no longer has a floating platform.
  • Republic players on the Mission “The Task at Hand” will find it much more clear where they need to find General Daeruun.
  • Players who qualified for the 5-year Distinguished Veteran Reward: Galactic Alliance Statue will find a new make-good decoration in their mailbox.
  • Corrected an issue which caused some items to have an Ossus Reputation requirement to equip.
  • Corrected an issue where Operation broadcast messages would not display in some circumstances.
  • Darth Malgus will no longer show up as “Darth Malgus Unhooded” in the subtitles of the final cinematic of Onslaught.
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Game Update 6.1

Originally Posted by swtor.com ( Original Post ) | 02.13.2020

Highlights

  • Story Update - In the aftermath of the Sith Empire’s assault on the Meridian Complex Shipyard, both factions form elite organizations to carry out key objectives that could tip the balance of the war. As fighting intensifies across the galaxy, representatives from the Galactic Republic and Sith Empire arrive on Odessen to discuss plans of attack….
  • Alderaan Noble Estate - Customize your own royal retreat hidden away in the mountain ranges of Alderaan! 
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The Impact of KOTOR on SWTOR


Over the years, I've been asked many times about my role as Lead Designer on Star Wars?: Knights of the Old Republic?. I am forever grateful to have been part of that team and it's a team I am still proud to be a part of as many of us are still here at BioWare.

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The Evolution of Revan


When I first started working on Star Wars?: Knights of the Old Republic? in my early days at BioWare, I knew we were making something amazing. It wasn't just the thrill of creating an RPG in the Star Wars? universe, or being able to bring the Old Republic setting to a wider audience. Right from the beginning, I knew that the character of Revan was something special ? a way for players to connect to the Star Wars universe and explore the duality of the light and dark sides of the Force? in a new way. Because of this, I was convinced almost from day one that KOTOR was going to be a hit.

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