- Details
- Category: Leveling Guides
- Last Updated: Saturday, December 12th, 2020
- Published: Saturday, December 28th, 2013
- Written by Hayward
Note: This is the Pre-4.X version of the guide.
You can view the 6.X version
here.
You can view the 4.X
version here.
Table of Contents
- Overview
- Complementary Crew Skills
- Companion Crafting Bonuses
- Maximum Materials Required
- What To Make
Overview
Biochem is the engineering of performance-enhancing chemical serums and biological implants.
This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 500 using the least amount of materials.
The Biochem crew skill creates consumables that give stat bonuses or restore health, as well as Implants (equipped items). The consumable item types are: Stims (moderate primary stat bonuses a limited time), Adrenals (large secondary stat bonuses for 15 seconds), Medpacs (restores health to you), and Med Units (restores health to you and your companion). Implants are items you can equip in the Implant slot on your character screen and give a combination of both Primary and Secondary stat bonuses.
Complementary Crew Skills
- Bioanalysis Crew Skill
- Diplomacy Crew Skill
Companion Crafting Bonuses
Crit Bonuses
- Jedi Knight (Doc) +5
- Bounty Hunter (Gault) +2
- Any (Treek) +1
- Any (HK-51) +1
Speed Bonuses
- Imperial Agent (Doctor Lokin) +15
- Trooper (Elara Dorne) +10
- Any (C2-N2) +10
- Any (2V-R8) +10
Best classes for Biochem: Jedi Knight (crit), Imperial Agent (speed)
Maximum Materials Required
Note: If you reverse engineer what you make (or if you get lucky) you will end up needing less materials than listed below, so it's always best to buy them in small quantities as you go.
- 100 x Green Goo
- 40 x Dielectric Cell Fiber
- 60 x Bacterial Strain
- 118 - 128 x First Aid Kit
- 80 x Hypo-syringe
- 40 x Microscopic Symbiote
- 60 x Luminescent Cell Culture
- 80 x Genetic Anomaly
- 20 x Toxic Extract
- 40 x Hallucinogenic Compound
- 60 x Unknown Microorganism
- 20 x Blue Goo
- 80 x Cosmic Trace Particle
- 40 x Medicinal Fluid
- 80 x Inert Virus
- 10 x Double-Pulse Implant Processor
- 40 x Bio-Energy Cell Sample
- 20 x Alien Bacteria
- 80 x Nerve-Damaging Chemical
- 80 x Nutrient Gel
- 40 x Parasitic Microorganism
- 10 x Advanced Power Implant Processor
- 20 x Quick-Growth Agent
- 20 x Psychoactive Compound
- 36 - 40 x Red Goo
- 36 - 40 x Mutagenic Paste
- 36 - 40 x Immunity Cell Culture
- 10 - 114 x Artificial Microbe
- 40 - 74 x Metabolic Enhancement Agent
- 30 - 60 x Biological Compounding Chemical
- 0 - 100 x Viral Residue
- 60 - 80 x Rybcoarse Implant Processor
- 20 x Medical Grade Injector
- 46 - 50 x Anodyne Extract
- 46 - 50 x Metamorphic Cell Culture
- 46 - 50 x Synth-net Implant Processor
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What To Make
To start, visit any Biochem Trainer and learn the Biochem Crew Skill. All of the schematics above level 40 will need to be purchased from your Biochem Crew Skill Trainers.
The ability to level from 401-450 requires the purchase of Advanced Biochem from the Biochem Crafting Trainer for 10,000 credits at level 390.
The ability to level from 451-500 requires the purchase of Expert Biochem from the Biochem Crafting Trainer for 50,000 credits at level 440.
10 x [Field Tech Command Stim]
- 20 x Dielectric Cell Fiber
- 40 x Bacterial Strain
- 10 x Hypo-syringe
10 x [Field Tech Fortitude Stim]
- 20 x Microscopic Symbiote
- 40 x Luminescent Cell Culture
- 10 x Hypo-syringe
- 20 x Genetic Anomaly
- 20 x Luminescent Cell Culture
- 10 x First Aid Kit
10 x [Specialized Medpac]
- 20 x Genetic Anomaly
- 20 x Microscopic Symbiote
- 10 x First Aid Kit
10 x [Bio-Enhanced Command Stim]
- 20 x Toxic Extract
- 40 x Hallucinogenic Compound
- 10 x Hypo-syringe
10 x [Bio-Enhanced Fortitude Stim]
- 40 x Genetic Anomaly
- 20 x Unknown Microorganism
- 10 x Hypo-syringe
10 x [Physician Med Unit]
- 20 x Blue Goo
- 20 x Unknown Microorganism
- 10 x First Aid Kit
10 x Improved Medpac
- 20 x Cosmic Trace Particle
- 20 x Medicinal Fluid
- 20 x Unknown Microorganism
- 10 x First Aid Kit
10 x [Optoelectronic Cardio System / Optoelectronic Reaction Implant / Optoelectronic Rejuvenation System / Optoelectronic Resistance Implant / Optoelectronic Response Implant
- 40 x Cosmic Trace Particle
- 20 x Inert Virus
- 20 x Medicinal Fluid
- 10 x Double-Pulse Implant Processor
10 x [Experimental Fortitude Stim]
- 40 x Inert Virus
- 20 x Bio-Energy Cell Sample
- 10 x Hypo-syringe
- 20 x Cosmic Trace Particle
- 20 x Inert Virus
- 20 x Bio-Energy Cell Sample
- 10 x First Aid Kit
10 x [Advanced Medpac]
- 20 x Nerve-Damaging Chemical
- 20 x Alien Bacteria
- 20 x Nutrient Gel
- 10 x First Aid Kit
10 x Psychotropic Cardio System / Psychotropic Reaction Implant / Psychotropic Rejuvenation System / Psychotropic Resistance Implant / Psychotropic Response Implant
- 20 x Nerve-Damaging Chemical
- 10 x Advanced Power Implant Processor
- 40 x Nutrient Gel
- 20 x Parasitic Microorganism
10 x [Advanced Fortitude Stim]
- 40 x Nerve-Damaging Chemical
- 20 x Nutrient Gel
- 10 x Hypo-syringe
- 20 x Parasitic Microorganism
- 20 x Psychoactive Compound
- 20 x Quick Growth Agent
- 10 x First Aid Kit
18-20 x [Ultimate Medpac]
- 36-40 x Immunity Cell Culture
- 36-40 x Mutagenic Paste
- 36-40 x Red Goo
- 18-20 x First Aid Kit
5-7 x [Impeccable Medpac]
- 10-14 x Metabolic Enhancement Agent
- 10-14 x Artificial Microbe
- 20-28 x First Aid Kit
5-8 x Overclocked Reaction Implant / Overclocked Reflex Enhancer / Overclocked Rejuvenation System / Overclocked Response Implant / Overclocked Skill Package
- 10-16 x Metabolic Enhancement Agent
- 10-16 x Biological Compounding Chemical
- 20-32 x Viral Residue
- 20-32 x Rybocoarse Implant Processor
5-8 x Overclocked Awareness Motivator / Overclocked Cardio System / Overclocked Might Package / Overclocked Resistance Implant / Overclicked Resolve System
- 10-16 x Metabolic Enhancement Agent
- 10-16 x Biological Compounding Chemical
- 20-32 x Artificial Microbe
- 20-32 x Rybocoarse Implant Processor
5 x Nano-Infused Absorb Adrenal / Nano-Infused Attack Adrenal / Nano-Infused Critical Adrenal
- 20 x Metabolic Enhancement Agent
- 20 x Artificial Microbe
- 20 x Hypo-syringe
- 20 x Medical Grade Injector
5 x Nano-Infused Efficacy Adrenal / Nano-Infused Force Adrenal / Nano-Infused Tech Adrenal / Nano-Infused Triage Adrenal
- 20 x Biological Compounding Chemical
- 20 x Viral Residue
- 20 x Hypo-syringe
- 20 x Medical Grade Injector
10-12 x Experimental Reaction Implant / Experimental Reflex Enhancer / Experimental Rejuvenation System / Experimental Response Implant / Experimental Skill Package
- 20-24 x Metabolic Enhancement Agent
- 20-24 x Biological Compounding Chemical
- 40-48 x Viral Residue
- 40-48 x Rybocoarse Implant Processor
10-12 x Experimental Awareness Motivator / Experimental Cardio System / Experimental Might Package / Experimental Resistance Implant / Experimental Resolve System
- 20-24 x Metabolic Enhancement Agent
- 20-24 x Biological Compounding Chemical
- 40-48 x Artificial Microbe
- 40-48 x Rybocoarse Implant Processor
8 x Anodyne Medpac
- 16 x Synth-net Implant Processor
- 16 x Metamorphic Cell Culture
- 16 x Anodyne Extract
5 x Anodyne Cardio System MK-1 / Anodyne Might Package MK-1 / Anodyne Reaction Implant MK-1 / Anodyne Reflex Enhancer MK-1 / Anodyne Rejuvenation System MK-1 / Anodyne Resistant Implant MK-1 / Anodyne Resolve System MK-1 / Anodyne Response Implant MK-1 / Anodyne Skill Package MK-1
- 10 x Synth-net Implant Processor
- 10 x Metamorphic Cell Culture
- 10 x Anodyne Extract
10 - 12 x Anodyne Command Stim / Anodyne Fortitude Stim / Anodyne Might Stim / Anodyne Reflex Stim / Anodyne Resolve Stim / Anodyne Skill Stim
- 20 - 24 x Synth-net Implant Processor
- 20 - 24 x Metamorphic Cell Culture
- 20 - 24 x Anodyne Extract
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