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Beke Talrott

Beke Talrott
Level 34 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Beke Talrott
Other Sites:

Conversation:

  • 52. - When this is all over, you're getting a statue in Sobrik.
  • 31. - It's over. Sobrik is free. I didn't think I'd live to see it.
    • 339. <Non-dialogue segment.>
      • 35. - You have no idea what you've done for us. Colonel Marric's sacrifice inspired countless men to join the resistance.
        • 191. - The Republic's promised more men, more supplies. We'll clean things up in Sobrik, and then see what else we can do.
          • 265. Option - That's the best revenge.Player - I couldn't think of a better legacy for Colonel Marric.
          • 266. Option - That's the best revenge.Player - Too bad the colonel's not here to see it.
            • 269. - War changes everyone. I'm just glad it only turned one of us into a traitor.
          • 40. Option - Keep up the good work.Player - You farmers aren't half-bad in a fight.
            • 268. - The harder we fight, the sooner the Empire will leave.
          • 165. Option - Don't forget my statue.Player - Make sure everyone knows who helped you.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 192. - Your name will be in the history books some day; I can promise you that.
          • 39. Option - You've deceived everyone.Player - It doesn't bother you that Balmorra's hope is built on a lie?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 201. - Colonel Marric was the traitor, not me. If a little white lie helps us this much, I'm willing to tell more.
              • 46. - Commander Madine wants to speak with you. We've got him waiting on comm call.
                • 48. Option - Any reason why?Player - Did the commander say what it was about?
                  • 185. - He didn't say, and I didn't pry.
                • 176. Option - Understood.Player - Thanks for the warning.
                • 163. Option - Understood.Player - All right, I'll go talk to him.
                • 47. Option - Not him again.Player - He should learn to fight his own battles.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 50. - After seeing you in action, I can't really blame him.
                    • 184. - Balmorra will never forget what you did for us. Thank you again.
                      • 51. <Conversation Exit>
      • 177. - Of course, all the talk is about a Balmorran hero turned Imperial. We look like idiots. There'll be desertions.
        • 34. - Colonel Marric's rotting away in a secure storage room. Once the Empire's gone, he'll get a proper jail cell.
          • 171. Option - We had enough bodies.Player - A lot of Balmorrans died today. Colonel Marric would have been one too many.
            +200 Influence : approves.
            +200 Influence : approves.
          • 170. Option - Maybe he'll come around.Player - When Colonel Marric realizes his error, it'll do more for Balmorra than his death ever could.
            +200 Influence : approves.
            +200 Influence : approves.
          • 36. Option - This is being a leader.Player - War isn't all glory and medals. There are some tough calls.
            +200 Influence : approves.
          • 172. Option - That's what he deserves.Player - Traitors make me angry too, but they don't learn anything dead.
            +200 Influence : approves.
            • 208. - I can't really fault you for doing what you thought was right.
          • 241. Option - Sobrik's free, isn't it?Player - I held up my end of the deal.
          • 259. Option - He better make it there.Player - If I hear the colonel died anyway, I'm going to be very upset.
            • 258. - I'm not a murderer. But I'll see that he gets the punishment he deserves.
              • 197. - Winning Sobrik didn't go exactly as planned. But with the city free, people will know it's only a matter of time before they're free, too.
  • 323. - Sobrik will be free, and Balmorra will have hope.
  • 221. - Then, if we can hit the power--ah, looks like you've got your reinforcements.
    • 222. <Non-dialogue segment.>
      • 5. - A whole squad? I see why the Republic's help is worth the wait.
      • 1. - Master Jedi. I'm honored you're willing to take up our cause.
      • 2. - Captain! Remind me to ask the Republic for help more often.
      • 3. - A mercenary. Whether you're in it for the credits or the cause, I'm glad to have you.
      • 4. - I knew the Republic would send someone.
        • 7. - I'm Beke Talrott, and this is Colonel Marric. We welcome anyone who's willing to fight for a free Balmorra.
          • 66. - I requested backup because we've set our sights on the city of Sobrik. It's currently Imperial headquarters.
            • 80. Option - How did they manage that?Player - What happened to Sobrik's citizens?
              • 119. - The Empire destroyed everything Balmorran and covered the city with their blasted red banners.
            • 9. Option - Why risk your lives like this?Player - Why not protect your families and homes first?
              • 223. - When we force the Empire out of Sobrik, Balmorra can look to it as a sign that this occupation will end.
            • 81. Option - Your sights are pretty high.Player - The average Balmorran isn't exactly equipped for that.
              • 124. - Just what I said. Beke should leave the fighting to the professionals, like you and me.
            • 82. Option - Brave bunch you've got here.Player - You got a lot of volunteers for something that could be suicide.
              • 122. - The Empire's razed our land, forced us from our homes, taken our cities... we do what we must.
            • 97. Option - What's your secret weapon?Player - How do you intend to do that?
            • 123. Option - I'm in this for the money.Player - As long as I get my credits.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 63. - Balmorra is more than profit and weapons and factories. We've got culture, history and heroes, too.
                • 226. - Colonel Marric is the most decorated officer in the Balmorran militia and our man inside the Empire.
                  • 91. - Our best bet into Sobrik is an aerial assault--landing in the spaceport and surprising them.
                    • 345. - Our transport's an old Republic model. She can carry enough men to challenge the Empire.
                      • 230. - But the spaceport shield disables any non-Imperial craft, and all the false promises in the galaxy won't deactivate it.
                        • 22. Option - That's some shield.Player - Balmorra's not a safe place to fly.
                          • 145. - When you're welcome, it's safe enough. When you're not... well, you can see why everyone's fighting over it.
                        • 347. Option - So what will?Player - Let me guess, you have a plan.
                        • 20. Option - We could just walk.Player - What's wrong with storming the gates?
                          • 136. - You couldn't win, not without the spaceport. The Empire could hole themselves up in there and launch fighter after fighter.
                            • 21. - We've gotten our hands on the Troida Disruptor, a prototype weapon that could break through Sobrik's shield.
                              • 343. - The Empire has failsafes in place, and the Troida Disruptor will only work for a few minutes. Luckily, that's all we need.
                                • 75. - But activating it requires enough power to launch a star destroyer, and we don't have it.
                                  • 231. - The only thing that's got that kind of juice is Sobrik's power grid, the largest set of generators on Balmorra.
                                    • 72. Option - Sounds simple enough.Player - You've seen one generator, you've seen them all, right?
                                    • 232. Option - Won't the Empire notice?Player - Tampering with these generators might get some unwanted attention.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 252. - The men will be armed for the assault on Sobrik. If the Empire decides to bring a fight here first, we'll be ready.
                                    • 234. Option - I don't do maintenance.Player - You must have one soldier or technician in this resistance.
                                      • 243. - Most have never held a blaster in their life. Our only advantage in Sobrik is numbers, and our only way inside is you.
                                        • 236. - Now, the Empire, anticipating an attack, has positioned fully armed garrisons at each generator.
                                          • 112. - If you can get past them and siphon power from the generators, we can activate the Troida Disruptor and break through Sobrik's shield.
                                            • 71. Option - You can rely on me.Player - Ready your men. I'll have that power when you need it.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 235. Option - Be ready for action.Player - Make sure your men are prepared. The Empire's no pushover.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              • 255. - We've been waiting for this day ever since the Empire invaded. We'll be ready.
                                            • 73. Option - Sounds right up my alley.Player - I'm good at getting things where they need to go.
                                            • 138. Option - Beneath me, but okay.Player - This will be trivial.
                                              • 139. - Don't get cocky. The Empire had you blockaded not too long ago.
                                                • 113. - I'll monitor the power grid from here and contact you when everything's in place. Good luck.
                                                  • 114. <Conversation Exit>
                                            • 334. Option - It can wait. [Refuse quest]Player - I can't commit to a battle just yet.
                                              <Aborts Conversation>
                                              • 70. - We've given this everything we've got. Balmorra will never be free unless you help us.
                                                • 26. <Conversation Exit>
  • 83. - Has anyone gotten word from Bugtown? Can the Republic spare anyone?
    • 96. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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