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Colonel Marclonus

Colonel Marclonus
Level 48-49 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Colonel Marclonus
Other Sites:

Conversation:

  • 1. - Those officers are well protected. The Imperial Guard can't get close.
  • 7. Player - Colonel. The officers are free. Their collars are scrap.
    • 35. - Those men owe you their lives. Ending up with a slaver can be worse than death.
      • 37. - We'll assign personal details. The Empire won't catch them again. Thank you.
        • 38. <Conversation Exit>
  • 3. - Get to those officers. The Empire could sell them into slavery or worse.
  • 6. <Non-dialogue segment.>
    • 8. - Stop here. I need squads for a rescue offensive. You fit the bill.
    • 9. - Master Jedi. We've got a war crime on our hands. I need your help.
    • 10. - Glad you're here, Major. My CO won't send me any more squads.
    • 11. - Halt. I've got the right to conscript mercenaries, if you're for hire.
      • 13. - Colonel Marclonus, Fourth Infantry. We've just gotten word the Imperial Guard's captured some of our officers. A very select group.
        • 77. - Duros, Zabrak, Twi'lek... all non-humans. The Imperial Guard's interrogating them. Thinks we're weak, easier to crack. Ignorant scum.
          • 79. Option - Don't give in to hate.Player - If you let it affect you, the Empire wins.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 84. - If that's so, I've been losing to the Empire for a few decades now.
          • 80. Option - The Empire's done worse.Player - Be thankful your officers are still alive.
            +200 Influence : approves.
            • 83. - Just what do you think's going to happen when the interrogation ends?
          • 14. Option - Is the Republic at risk?Player - Do these officers have important intel?
            • 82. - Enough, but they won't talk. It's their punishment I'm worried about.
          • 78. Option - It's their loss.Player - They call them "freaks," we call them "allies."
            +200 Influence : approves.
            +200 Influence : approves.
            • 96. - We make the Republic strong. The Imps will find that out the hard way.
          • 95. Option - The Imperial Guard?Player - I can't keep the Empire straight anymore.
            • 81. - The Emperor's personal, hand-picked army. They answer directly to him.
          • 99. Option - They're no threat to me.Player - I could care less what Imperials think.
            • 53. - You're going to care if the Empire wins. Good slaver could break even you.
          • 16. Option - Maybe you are weak.Player - Do all Twi'leks get upset this easily?
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 51. - I don't expect a human to understand. You're set for life if the Empire wins.
              • 73. - They've got the Republic's finest in shock collars. For slaves. They try to run, they get shocked. They breathe wrong, they get shocked.
                • 19. - After the Empire's gotten what they want, they'll sell those officers into slavery. Imperial house servants, Huttese gladiators or worse.
                  • 109. Option - I won't let that happen.Player - What kind of help do you need?
                  • 75. Option - You know a lot about this.Player - How do you know that? / How did you guess?
                    • 59. - Born into it. Ten years as a Hutt's messenger. You never forget what that collar feels like.
                  • 46. Option - So go rescue them.Player - Why don't you do it yourself?
                    • 23. - I've sent squad after squad to their death trying to free those officers. We can't do it alone.
                      • 101. - Every shock collar has its own key. We need to get those keys off the Imperial Guard before we can free our men.
                        • 25. - We can't let those officers become Imperial slaves. I've got coordinates and hazard pay. Only thing left is you.
                          • 103. Option - Of course I'll help.Player - Consider it done.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 71. Option - If it shuts you up.Player - Fine, you've convinced me.
                            • 31. - Good. Those men bled for the Republic. They deserve better than this.
                              • 33. - Remember, get those shock collar keys first. Or those officers won't get very far.
                                • 34. <Conversation Exit>
                          • 45. Option - Do it yourself. [Refuse quest]Player - Get some battle skills and do it yourself.
                            <Aborts Conversation>
                            • 29. - I'll find a way to free those men. With or without your help.
                              • 30. <Conversation Exit>
  • 5. - Low-down, dirty, no good Imperial pieces of bantha fodder....
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.corellia.bronze.republic.liberation.colonel_marclonus
Appearance FQNnpp.location.corellia.bronze.republic.liberation.colonel_marclonus
ID16141146100633429860
Appearance ID16141081789326588419
Body Typebms
Gender0x00
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    "CoverPackage": "pkg.cover.none",
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        "4.0.0",
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