You are not logged in.

English
Database
Site

Lieutenant Rufar

Lieutenant Rufar
Level 50 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Rufar
Other Sites:

Conversation:

  • 1. - The men all talk about how good it is to see those statues beaming down at us. I can't thank you enough.
  • 2. - You've shown the men that those Mandos can be beaten--I can't thank you enough.
  • 6. Player - Those Mandalorians won't be troubling you anymore.
    • 92. - I heard the cheers when the first statue came back. Figured you must have succeeded.
    • 10. - I saw a Comm report just before you arrived--our troops are pushing back hard, and really taking the fight to the Mandos.
      • 13. - We're already deeper than we've ever made it before. The Mandalorians are finally on the defensive, thanks to you.
        • 15. Option - I'm pleased to have helped.Player - All your men needed was some relief; glad I could do it.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 23. - You've given us all something to hope for--a Corellia that's free of the Empire's goons.
        • 136. Option - I did what I could.Player - Just doing my duty.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 20. - You've lit a fire in their hearts--it's turned the battle around.
            • 22. - Thank you. If I can't be there with my squad, it's good to know they've got a chance
        • 16. Option - I did the hard work for youPlayer - Your soldiers have it easy now that I took out the rocket troops.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 17. - Yeah, because Mandalorian troops are so easy to push back. Thanks for the help, but we'll take it from here.
            • 18. <Conversation Exit>
  • 3. - I know you're working hard out there, but another group of rocketeers attacked Squad Epsilon. We can't let any of them get away.
  • 126. <Non-dialogue segment.>
    • 96. - I can't tell you what it means to see you here, Major. You SpecForce guys are an inspiration to the rest of us.
      • 119. - I just wish I could help my squad--these Mandalorian rocket troops that the Empire brought in are tearing them apart.
        • 120. Option - Can I help them, soldier?Player - You're hurt, Lieutenant, but I might be able to do something for them.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 121. - I'm honored, sir. It's those rocket troops--my squad can't handle elites like them.
    • 94. - I wasn't expecting visitors. I'd get up, but the med-droids just yell at me if I try.
      • 97. - I guess I'm better off than Hawkins, but that's not saying much--the Empire's new Mandalorian rocket troops are tearing my squad apart.
        • 124. Option - What's your story, soldier?Player - Don't move. Just tell me how you ended up here.
          • 127. - Sir. We were supposed to take back the park when we ran into the Mandalorians.
        • 32. Option - Rocket troops? That's new.Player - The Mandalorians haven't used those before.
          • 35. - They're some kind of elite squad, they've got jump packs and rapid fire blasters that punch through armor.
        • 34. Option - Maybe you should duck.Player - You wouldn't have this problem if you grunts learned to get out of the line of fire.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 39. - It's tougher than it sounds when you're facing Mandalorian elites.
            • 41. - Those jump packs let them go anywhere they want, and they pick us off like womp rats on a junk heap.
              • 42. <Non-dialogue segment.>
                • 129. - Now I'm stuck in here, my men don't have support--don't suppose a Jedi could back them up?
                • 104. - We're regular soldiers, Major, but you--everyone says Mandos aren't a problem for Havoc Squad.
                  • 105. Option - Anything for a fellow soldier.Player - Us grunts have to stick together, Lieutenant. I'll get rid of those Mandos.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                • 45. - I'd feel a lot better about being stuck here if I knew somebody took out those rocket troops--then my squad might have a chance.
                  • 47. Option - It'd be an honor to help you.Player - I can't refuse a wounded man; I'll take care of your Mandalorians.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 52. - I can't thank you enough for this. The Mandos set up their camps along the Cross of Glory Walk. A slap in the face.
                  • 46. Option - Tell me where the enemy is.Player - I'll take care of your Mandalorian problem. Where should I look?
                    • 50. - They've got camps all along the Cross of Glory Walk, but they can attack anywhere.
                      • 55. - There's something else--the Mandos turned off the holo-statues along the Walk when they put up artillery.
                        • 56. <Non-dialogue segment.>
                          • 86. - Taking out the Mandos saves lives, but Master Jedi--getting those statues back would restore our heroes. Send a message to the whole city.
                          • 85. - Those statues show our heroes, Major. I told my boys, I'll tell you... restoring them would put the city's morale back on track.
                          • 57. - Those statues show our most valiant heroes. You can imagine what seeing them restored would do for the city's morale.
                            • 65. Option - I can restore the statues, tooPlayer - People deserve their heroes. I'll see to the statues and the Mandalorians, rest assured.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 66. Option - I can restore the statues, tooPlayer - Healing the people's morale is as important as removing the threat to their lives.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 67. Option - I can restore the statues, tooPlayer - Say no more. I'll get rid of the Mandalorians and reactivate those statues.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 68. Option - I can restore the statues, tooPlayer - It was pretty dull around here--restoring some statues and fighting a few Mandalorians should be fun.
                              • 79. - Thank you --there's not enough folks like you in the galaxy.
                            • 112. Option - I'll fix the statues if I can.Player - I'll see if I can find the time.
                              • 113. - That's the best I can hope for, I guess--at least the rocket troops will be taken care of.
                            • 69. Option - I can only get the Mandos.Player - I'll take care of the Mandalorians, but I make no guarantee on the statues.
                              • 75. - The rocket troops are more important anyway. Once they're out of the way we should be able to do the rest.
                                • 77. - According to the medics, I'll be waiting right here. If you have time to visit again... tell me how it goes.
                                  • 78. <Conversation Exit>
                  • 48. Option - Thanks, but no. [Refuse quest]Player - Sounds like a good way to get myself killed.
                    <Aborts Conversation>
                    • 49. - That makes sense, right? Leave us grunts to die while you get the fame? Thanks for nothing.
                      • 54. <Conversation Exit>
  • 4. - It's not fair--I should be out there leading my men, not stuck in an outpost playing spectator.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.corellia.world.republic.morale_boost.lieutenant_rufar
Appearance FQNnpp.location.corellia.world.republic.morale_boost.lieutenant_rufar
ID16141033723641671325
Appearance ID16141088489553127753
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69433180000cb071cfa"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Lieutenant Rufar",
    "NameId": "583471307161600",
    "LocalizedName": {
        "enMale": "Lieutenant Rufar",
        "frMale": "Lieutenant Rufar",
        "frFemale": "Lieutenant Rufar",
        "deMale": "Lieutenant Rufar",
        "deFemale": "Lieutenant Rufar"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 2,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeHostile",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [
            1086966210362573345
        ],
        "FactionId": "1086966210362573345",
        "FactionString": "republic",
        "OpposingFactionIds": [
            8664490702236993268,
            -1855280666668608219
        ],
        "Id": "1086966210362573345",
        "Base62Id": "8OA3Om2"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.corellia.world.republic.morale_boost.lieutenant_rufar",
    "CnvB62": "2v0GwZA",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141088489553127753",
            "AppearanceFqn": "npp.location.corellia.world.republic.morale_boost.lieutenant_rufar",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.lieutenant_rufar",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "corellia",
    "CommandXP": 16,
    "Id": "16141033723641671325",
    "Base62Id": "dIv37Q7",
    "Fqn": "npc.location.corellia.world.republic.morale_boost.lieutenant_rufar",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "231598085",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}