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kal

kal
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Kcho
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: kal
Other Sites:

Conversation:

  • 62. - Major! You were supposed to capture him alive! You were supposed to bring him in for questioning!
    • 63. Option - I'm sorry.Player - It won't happen again, Senator.
      • 64. - Good. There's no more room for mistakes here.
    • 67. Option - That isn't always possible.Player - Some men never surrender.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 68. - Save your excuses. I'm not interested.
    • 71. Option - Go annoy someone else.Player - I'm in the field. I can't chat every time you get upset.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 72. - If you can't handle supervision, Major, then I'll find someone who can.
        • 78. - Now--the consoles. Let's hope they have even half of the information Deadfall could have given us.
          • 80. - Got a hit--multiple deliveries from Pol Blex. He's an arms smuggler here on Voss.
            • 82. - Blex must be smuggling weapons to the Empire. Blast, we've been watching the wrong ships.
              • 83. Option - I'll find out for sure.Player - What is Blex's location?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 85. Option - That seems strange.Player - Why would the Imperials pay someone else to bring them weapons?
                +200 Influence : approves.
                +200 Influence : approves.
                • 86. - To make a buffer, obviously. If the smugglers are caught, the Empire can deny everything.
              • 89. Option - Sounds unlikely to me.Player - It's a shot in the dark, nothing more.
                • 90. - If you have any better leads, feel free to pursue them.
                  • 92. - I'm forwarding the pickup coordinates from the Imp files. Looks like a good place for Blex to be hiding out.
                    • 94. - Go there and question him right away, Major. And I mean that--don't just go in shooting this time.
                      • 95. <Non-dialogue segment.>
                        • 96. - Good luck.
                        • 98. - If I may add, sir, this area is also home to the Shrine of Healing. It is a sacred place in Voss culture and presents many diplomatic opportunities.
                          • 99. Option - What do you have in mind?Player - How does this Shrine of Healing tie into our plans?
                          • 101. Option - I don't need healing.Player - This doesn't really sound like my kind of place.
                            • 102. - Nonsense. I'm told the structure is quite beautiful.
                          • 105. Option - Don't waste my time.Player - I'm not playing diplomat here, Koru.
                            • 106. - Ah, but you are uniquely qualified for this situation.
                              • 108. - Entering the Shrine of Healing requires the completion of a very dangerous series of trials. Few outsiders have ever gained entry.
                                • 110. - By completing the trials, you would further demonstrate to the Voss that we are worthy of their friendship.
                                  • 111. Option - Then I'll do it.Player - I'm always glad to prove the Republic's worth.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 112. - We'd better keep it fast. We wouldn't want those arms smugglers to get away from us.
                                    • 115. - Hmm. A useful pursuit, but I would advise against straying from our primary objective for too long.
                                    • 118. - Once they see Havoc Squad in action, the Voss will surely scramble to join our noble cause!
                                    • 121. - Ugh. Wake me up when we decide to do something fun.
                                    • 124. - Overcoming these trials could give us a deeper knowledge of this place, and aid our hunt.
                                    • 127. - I'm certain you'll find the experience worthwhile.
                                  • 130. Option - We'll see if there's time.Player - I'll try, Koru, but the mission has to come first.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 131. - Agreed. We don't want those arms smugglers to get away from us.
                                    • 134. - Agreed, sir. It's worth investigating, but not at the expense of our primary mission.
                                    • 137. - I believe we should take every available opportunity to demonstrate the superiority of the Republic!
                                    • 140. - Forget the shrines. Let's see what those arms dealers have in stock.
                                  • 145. Option - Forget it.Player - I'm not risking my neck for this nonsense.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 146. - No kidding. We've got an invasion to stop, here.
                                    • 149. - I have to agree, Major. Investigating these arms smugglers is far more pressing.
                                    • 152. - I see no risk at all--no trial is too difficult for Havoc Squad!
                                    • 155. - No joke. I'm way more interested in seeing those arms dealers than a bunch of crazy Voss.
                                    • 158. - Finding harmony in our surroundings could lead to a better understanding in our hunt.
                                    • 161. - I leave the matter to your discretion, but your help would be invaluable.
                                      • 163. - Also be warned that this area is one of many infested by the Gormak, a dangerous local race that has warred with the Voss for centuries.
                                        • 165. - One of the locals, Suva-Rak, can tell you much more. Good luck.
                                          • 166. <Conversation Exit>
  • 1. - I... I'm speechless. Is it always like that in the field? Is there always that much killing?
    • 2. Option - I'm afraid so.Player - It's unfortunate, but it's necessary.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 6. Option - All part of the job.Player - I just do what I have to do, Senator.
      +200 Influence : approves.
      +200 Influence : approves.
      • 7. - It's hard to believe we've come to this.
    • 10. Option - It's what I do best.Player - War is just a killing contest, Senator. And I like to win.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 11. - The leader of the Republic's finest is nothing but a bloodthirsty thug. How did we come to this....
        • 13. - Enough. Let's just get on with the assignment--I have Agent Kellor here from the SIS to assist us.
          • 15. - My team will take care of the heavy lifting, Major. Just flip the consoles on and we'll slice right in.
            • 17. - Don't move a finger--I've got you dead in my sights. I'll kill you where you stand.
              • 18. Option - Take it easy.Player - There's been enough killing in here today--let's talk.
                +200 Influence : approves.
                +200 Influence : approves.
                • 19. - I'll decide when there's been enough. I'll decide when my men's lives are paid for.
              • 22. Option - Deadfall, I presume?Player - You must be that guerrilla fighter I've been hearing so much about.
                • 23. - You aren't asking the questions here--I am.
              • 26. Option - You don't scare me.Player - You want answers, come and get 'em.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 27. - If that's what it takes--so be it.
                  • 29. - This is your chance, Major--take him into custody for questioning!
                    • 30. Option - We'll talk later.Player - I'll be back with you in a minute, Senator.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 34. Option - You talk to him. Player - Go ahead and convince him to surrender--I'll wait.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 35. - Err... Deadfall, listen! Killing these soldiers won't help you--we know where you are. You can't escape.
                      • 38. - Err... Deadfall! Listen--even if you kill this soldier, we have your location. We'll send reinforcements--you won't escape.
                        • 40. - Why not make things easier on yourself? The Republic treats its prisoners fairly--just surrender, and you won't be harmed.
                          • 42. - Shut it off. The time for talk is over.
                            • 43. Option - Don't be too hasty.Player - We can end this without more violence.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 44. - No. We can't.
                            • 46. Option - Nice try, Senator.Player - Some men just can't be reasoned with.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 48. Option - I agree.Player - Trying to talk to scum like you is pointless.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                    • 50. Option - Shut up.Player - This isn't the time for a chat, Evran.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 51. - Hmm. Agreed.
                        • 53. - I don't plan on surrendering. Do you?
                          • 54. Option - No.Player - Surrender isn't an option.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 56. Option - Your plans can change.Player - Just put your weapon down, and we'll talk.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 57. - The day I put this weapon down will be the day your Republic has finally fallen.
                          • 59. Option - Dream on, Imp.Player - "Surrender" isn't in my vocabulary, scum.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 60. - Then let's finish this.
                              • 61. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.test.kcho.kal
Appearance FQNnpp.companion.spy.kaliyo_djannis
ID16141009232800553900
Appearance ID16141018146429035428
Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
{
    "_id": {
        "$oid": "5fb3e69633180000cb072fbb"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "kal",
    "NameId": "976289016053760",
    "LocalizedName": {
        "enMale": "kal",
        "frMale": "kal",
        "frFemale": "kal",
        "deMale": "kal",
        "deFemale": "kal"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.voss.class.trooper.imperial_database_computer",
    "CnvB62": "gvTmXJC",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfa",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141018146429035428",
            "AppearanceFqn": "npp.companion.spy.kaliyo_djannis",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.kaliyo_djannis",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "test",
    "FqnSubCategory": "kcho",
    "CommandXP": 16,
    "Id": "16141009232800553900",
    "Base62Id": "h9jWvM0",
    "Fqn": "npc.test.kcho.kal",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3079808681",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}