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Lieutenant Doorn

Lieutenant Doorn
Level 14 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Coruscant
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Doorn
Other Sites:

Conversation:

  • 1. - Good to see you again. That reminds me--those schematics... whatever happened to them?
  • 2. - You've been gone a while--I'm even working overtime.
    Progresses:
    • 4. - My commander's calling every five minutes, bugging me about those schematics. You get them from the Justicars?
      • 204. Option - Yes.Player - Here you go.
        +200 Influence : approves.
        • 6. - Finally. Here's what I can pay you--plus a little extra for hazard duty.
          • 10. - And... can we keep this quiet? Hiring you to get this back makes the rest of us look bad.
            • 11. Option - Put them to good use.Player - Those schematics could be very helpful. Be sure they aren't wasted.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 12. - Well, my commander's real excited to see these secret passages. But we'll see if he actually follows through.
                • 14. - Either way, you spared my team a massive headache and probably even a few casualties.
            • 18. Option - I won't tell anyone.Player - Don't worry--my lips are sealed.
              +50 Influence : disapproves.
              • 19. - I appreciate that. Thank you for all your help. I'm sure I'll see you again.
            • 22. Option - Maybe you deserve to look bad.Player - If you can't do your job, that's your fault, not mine.
              +200 Influence : approves.
              • 23. - Don't say that. Morale around here is bad enough as it is.
                • 25. - Look, I appreciate your assistance with the schematics, but you should move on now.
                  • 218. <Non-dialogue segment.>
                    • 223. <Conversation Exit>
      • 29. Option - No.Player - I'm afraid I don't have anything for you just yet.
        <Aborts Conversation>
        • 30. - Well, blast. Now I gotta explain the delay--again.
          • 32. - I don't want to waste any more of your time, though. Go ahead and get those schematics. We're counting on you.
            • 33. <Conversation Exit>
  • 34. - What are you doing loafing? Find Fieler and get those stupid schematics back.
  • 36. <Non-dialogue segment.>
    • 197. - Jedi! Haven't seen one of you guys in ages. Not that I'm surprised--this place is a mess.
    • 198. - Don't tell me--the military's going to clean up this mess? We could use the help.
    • 195. - Look at this place. Nothing but freeloading tramps. I don't know why we bother.
      • 37. - I used to be proud to say, "Lieutenant Doorn, Coruscant Security Forces." These days, it's just a job. Doesn't even pay the bills.
        • 38. Option - Don't be discouraged.Player - You should be proud of what you do.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 39. - Right now, I'm just trying to keep my head above the garbage.
        • 41. Option - It's that bad, eh?Player - Sounds like things are rough.
          +200 Influence : approves.
          +200 Influence : approves.
        • 47. Option - Stop complaining.Player - If you don't like the job, just quit.
          • 48. - I can't. This is my family's only income.
            • 50. - Now some stupid holodisc was stolen, and the commander wants me to deal with it!
              • 52. - I don't have the manpower to recover stolen intelligence! I--I can't just pull a commando unit out of my helmet, can I?
                • 53. Option - What about a Jedi?Player - Perhaps I could be of assistance.
                  +200 Influence : approves.
                • 58. Option - What about a Jedi?Player - The Force is capable of anything.
                  +200 Influence : approves.
                  • 59. - If that's the case, then maybe you can deal with this situation.
                • 55. Option - You don't have to.Player - You've got an elite commando unit right here.
                  +200 Influence : approves.
                  • 56. - You're volunteering? I was probably gonna figure something out, but hey, I'll take you up on that.
                • 61. Option - That might be fun to watch.Player - I've seen some strange stuff, but that would probably be the strangest.
                  • 62. - Heh. Well, if you really have been around, maybe you can handle this.
                • 64. Option - What kind of "intelligence"?Player - What exactly was stolen?
                • 178. Option - Why are you telling me this?Player - Do you always talk to strangers this way?
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 71. - Look, I'm telling you this because you look like you could actually help me.
                    • 92. - Here's the deal: You probably don't know 'em, but there're these weird secret passages running all over the planet.
                      • 94. - Funny thing is, we didn't even know about these passages until the schematics were stolen off an old databank!
                        • 95. Option - Stolen?Player - Why would anyone steal this information?
                          • 96. - So they can sneak around the planet and get away with who knows what!
                        • 98. Option - Sounds pretty disorganized.Player - Someone should have realized how important the schematics were.
                          +200 Influence : approves.
                          • 99. - Tell me about it. Now I gotta deal with someone else's mistake.
                        • 104. Option - Why does it matter?Player - Apparently you guys didn't need the schematics anyway.
                          • 105. - Yeah, but now that the commander's realized they exist, he wants to make use of them. Figures, don't it?
                            • 107. - But the schematics weren't taken by some gutter thief. They were taken by the blasted Justicars!
                              • 109. - Crazy vigilantes--the Justicars are armed to the teeth. Most of my security officers just flat-out refuse to tangle with them.
                                • 125. Option - Why?Player - Isn't that their job?
                                  • 126. - Like I said, we don't get paid enough to stick our necks out too far.
                                • 113. Option - Duty isn't always easy.Player - Sometimes it's necessary to risk ourselves for the greater good.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 114. - That's easy for a Jedi to say. My men don't see fighting the Justicars as a risk, they see it as suicide.
                                • 119. Option - Fear is a difficult enemy.Player - Your men must learn to control their feelings.
                                  • 120. - Yeah, well, Jedi philosophy doesn't go too far in the streets.
                                • 116. Option - Your men need discipline.Player - It's unacceptable for an officer to refuse to do his duty.
                                  +200 Influence : approves.
                                  • 117. - I've got to make do with the men I've got. We aren't the elite, like you.
                                • 122. Option - No risks, no rewards.Player - I don't like vigilantes either, but your men won't make it far being cowards.
                                  • 186. - They aren't cowards, they just aren't equipped or paid enough to go up against the Justicars.
                                • 128. Option - Sounds like you're cowards.Player - If your people won't do the job, why should I?
                                  +50 Influence : disapproves.
                                  • 129. - My team has some good men, but the Justicars are beyond any of us. Simple as that.
                                    • 131. - There's another detail: We don't know where the Justicars took the stolen schematics.
                                      • 133. - An agent from the Strategic Information Service was assigned to track the thieves, but she hasn't reported back in.
                                        • 134. Option - We should find her.Player - Rescuing this spy should be top priority.
                                          +200 Influence : approves.
                                        • 136. Option - This is getting complicated.Player - Stolen schematics and a missing spy? How much are you asking me to do?
                                          • 189. - Take it easy--I'm sure the spy's fine. She just might be able to help you track down the schematics.
                                        • 205. Option - You lost a spy, too?Player - You people are totally useless.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 139. - Oh, she's probably fine. You know how flaky intelligence types can be.
                                            • 144. - Her name is Fieler Dan. A little old and a little batty, if you ask me.
                                              • 146. - Fieler's last known location was in Justicar territory. If she's done her job, she should know where to find those schematics.
                                                • 149. Option - We'll see.Player - Time to find out if this spy knows her business.
                                                  +200 Influence : approves.
                                                • 173. Option - You can count on me.Player - I'll find her.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                • 172. Option - I hope this is all worth it.Player - You better not be wasting my time.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 154. - Now keep in mind--worthless as they may be, we're under strict orders to make sure these schematics aren't leaked to anyone.
                                                    • 156. - So after you find old lady Fieler and recover the schematics, you make sure to bring them directly back to me. That's critical.
                                                      • 159. <Conversation Exit>
  • 163. - Look, I don't have time to talk. I got more to deal with than you can imagine.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance ID16140988918454394287
Body Typebmn
Gender0x00
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