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#3 Cartel Bazaar vendors reputation change

Originally Posted by EricMusco ( Original Post ) | 17.07.2018 12:44PM
Quote:
Originally Posted by Rrusalka View Post
@Eric,

What will become of the Contraband Slot Machine with this change? Will it be updated or just slowly fade away?

Thanks
It remains unchanged. Any items which previously granted rep for a CM rep will now grant Underworld Exchange rep instead.

-eric
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#2 Daily galactic command bonus removed?

Originally Posted by EricMusco ( Original Post ) | 17.07.2018 12:33PM
Hey folks,

The team dug into the issue and it looks like the bonus did stop applying/rotating. Due to how it stopped, it will unfortunately remain off until Game Update 5.9.2 when we can fix it.

Alongside 5.9.2 we will run the double XP event for 10 days to get some of that CXP back. Apologies for any inconvenience. Thanks everyone.

-eric
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#2 Cartel Bazaar vendors reputation change

Originally Posted by EricMusco ( Original Post ) | 17.07.2018 10:04AM
Hey folks,

We wanted to address some of the questions we are seeing in this thread. As many of you in the thread already guessed, in 5.9.2 we will be combining all existing Cartel Market Reputations into one, the Underworld Exchange. Lets talk about why we are making this change and how it will work.

Why Combine the Reputations?
Having all of the older Reputations wasnt really serving a purpose anymore. Since we are direct selling most CM items and with the implementation of the Ultimate Pack we havent been bringing back embargoed packs. This means there is no availability for players to get these Reputations. This also creates an issue for Cartel Market Certificates since they arent consistent in how you acquire them, this makes it challenging to provide updated ways to spend them.

What Will Happen to my Existing Reputations?
All Cartel Market Reputations will now be combined into a single CM Rep, the Underworld Exchange. All progress you have from existing CM reps will be added together. Ex: If you are Legend right now in any CM rep, you will be a Legend in Underworld Exchange. If you are Champion in two of the reps, those values will be combined and could even rank you up.

What About the Legacy Titles / Rep Gear?
Any titles you have earned you will keep. Gear that you have will check against the new rep (which you will meet or exceed the requirement). Those titles will no longer be possible to earn. We may consider options for reintroducing those titles in the future, but there are no plans at this time.

How do I Earn Underworld Exchange Reputation?
Reputation tokens will be a guaranteed drop from Ultimate Cartel Packs unless you are at Legend status. Cartel Market Certificates are being added into the pack as a rare drop.

Thanks everyone, let me know if you have any questions!

-eric
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Cartel Bazaar vendors reputation change

Originally Posted by EricMusco ( Original Post ) | 16.07.2018 10:34AM
Quote:
Originally Posted by DrakeVenku View Post
I don't know if there will be a change in the future, but with the reputation change i can't use old gear anymore because they have now a new reputation i didn't have. It is quite irritating. There some stuff i put a lot of money in to get that reputation. Will it stay when the patch is going live and how can we get then that reputation?
Can you let me know specifically which items aren't working?

Thanks!

-eric
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3-4 healers on teams?

Originally Posted by EricMusco ( Original Post ) | 16.07.2018 10:05AM
I am going to triple check with the team but I believe that what you are describing is still possible, just very unlikely. Basically, we hard enforce the rules I outlined, to a point. After a certain amount of time has passed the matchmaking will start to loosen rules to make a match happen.

Although we want matches to be as even as possible within the rules, at a certain point just having a match pop is more important. This is being compounded by a small population queuing on PTS and the makeup of those players. We are reviewing the data for the queues and matches to ensure we are seeing the intended behavior.

These reports are super helpful though as it may highlight an issue. The team is looking at everything!

-eric
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PTS - Things to Come

Originally Posted by EricMusco ( Original Post ) | 13.07.2018 03:32PM
Hey folks,

As I mentioned in the changes thread, there are some changes that didn't make their way into the build today that we are still looking at. Note that this is not a comprehensive list of everything! These are just some of the bigger things we would still like to change before 5.9.2 ships.
  • The ability to sort your Stronghold list.
  • Get resolve bars to show on portraits in the Rishi SH.
  • The ability for players to completely turn off PvP in their Rishi SH.
  • Make it so that SH keys determine players ability to use terminals in another players SH.
  • Address the remaining LoS issues for decorations, especially related to channeled and AoE abilities.
Again, that is not everything but are some of the issues we are still actively working on. Thanks everyone, keep the feedback coming.

-eric
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#3 PTS Update - 7/13/2018

Originally Posted by EricMusco ( Original Post ) | 13.07.2018 03:11PM
Another change with today's patch, Warzone and Arena medal changes. We want to readjust the medal values based on the actual state of PvP we are seeing in the data. Here are the changes:

Warzone Medal Changes
  • Combatant - 500,000 Damage Dealt (was 240,000)
  • Destroyer - 1,000,000 Damage Dealt (was 2,000,000)
  • Demolisher - 5,000 Damage Single Hit (was 4,500)
  • Annihilator - 10,000 Damage Single Hit (was 9,000)
  • Healer - 750,000 Healed (was 400,000)
  • Savior - 1,500,000 Healed (was 3,000,000)
  • Medic - 9,000 Single Heal (was 5,000)
  • Trauma Surgeon - 18,000 Single Heal (was 10,000)
  • Shield - 250,000 Defense (was 300,000)
  • Protector - 500,000 Defense (was 2,000,000)
  • Guardian - 20,000 Defense in 1 Life (was 5,000)
  • Paladin - 80,000 Defense in 1 Life (was 20,000)

Arena Medal Changes
  • Combatant - 280,000 Damage Dealt (was 115,000)
  • Destroyer - 760,000 Damage Dealt (was 460,000)
  • Demolisher - 5,000 Damage Single Hit (was 4,500)
  • Annihilator - 10,000 Damage Single Hit (was 9,000)
  • Healer - 630,000 Healed (was 250,000)
  • Savior - 1,850,000 Healed (was 1,000,000)
  • Medic - 9,000 Single Heal (was 5,000)
  • Trauma Surgeon - 18,000 Single Heal (was 10,000)
  • Shield - 100,000 Defense (was 60,000)
  • Protector - 550,000 Defense (was 200,000)
  • Guardian - 20,000 Defense in 1 Life (was 5,000)
  • Paladin - 80,000 Defense in 1 Life (was 20,000)
Let us know your thoughts!

-eric
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7/14 Warzone Playtest

Originally Posted by EricMusco ( Original Post ) | 13.07.2018 10:40AM
Hey folks!

Let's get together for our next focused PTS playtest session. To amp things up a bit from our first session, we invite you to tag along with some influencers during each session! Play if you can, but if you can't they will be streaming throughout each session with giveaways!

Here are the details:
  • When: Session 1 - Saturday, 7/14 from 8AM PDT - 10AM PDT
  • When: Session 2 - Saturday, 7/14 from 3PM PDT - 5PM PDT
  • What: Queue for regular (unranked) Warzones
  • Character: Any character level 10+, any spec, any Faction
Like last time, some folks from the dev team will be playing incognito as well throughout the tests. Be sure to record any and all feedback you have in the Warzone Changes and Matchmaking Changes threads. We look forward to seeing your feedback. You can learn more about the PTS here.

Thanks!

-eric
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PTS Update - 7/13/2018

Originally Posted by EricMusco ( Original Post ) | 13.07.2018 10:06AM
Here are the patch notes for the update which is planned for later today:

Warzone / Arena Changes
  • Voidstar is once again functional, it has also had its intro cinematic updated.
  • Railings and various LoS blockers have been added to the Mandalorian Battle Ring to make the map more melee friendly.
  • Players should no longer die randomly when using traversal abilities near terrain in Warzones and Arenas.

Rishi Hideout
  • You can now use Kick the Huttball during Huttball matches in the Rishi Stronghold.
  • There are less doors to nowhere in the Rishi Stronghold.
  • A clean-up crew has removed some of the junk in the Rishi Stronghold.
  • A terminal has been added to a Canon on the Skydeck which will take you directly to the Rishi Cove.
  • The Carrying the Huttball icon will now appear for players who receive the Huttball due to a character death during a Huttball match in the Rishi Stronghold.
  • More hooks have been added throughout the Rishi Stronghold.
  • The room unlock terminals in the Rishi Stronghold have been made clearer.
  • Speedy is still the best, but he will no longer path through walls.
  • Players will now gain a temporary ability to end combat when using the training dummies in the training room.
  • The Rishi Stronghold now has a console that allows players to take control of an un-targetable, stealthed, non-combat droid. This Droid allows players to better see PvP action in the Stronghold.
  • Jungle noises will no longer play on the Rishi Patrol Carrier.
  • Players will no longer dismount when entering the Portside Crew Quarters.
  • A terminal has been added to the Rishi Stronghold that will allow players to apply Bolster.
  • Players can now use PvP medpacs in PvP areas of the Rishi Stronghold.
  • The Huttball scoreboard in the Rishi Stronghold now goes up to 10 (up from 3).
  • Players can no longer be mounted with the Huttball in the Rishi Stronghold.
  • Players in the Rishi Stronghold can no longer pick up or catch the Huttball while stunned.
  • Resetting a Huttball match in the Rishi Stronghold will no remove all Huttballs.
  • Corrected an issue where some PvP areas in the Rishi Stronghold were not properly flagging players for PvP.
Once this update is live on PTS, if you notice any of the above changes are not actually present in this patch please let us know!

There are other changes we would still like to make before 5.9.2 goes live, so don't fret if you don't see a change you wanted on this list. I will post the list of other things we are looking into elsewhere on the PTS forum.

Thanks!

-eric
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PTS - What is Happening

Originally Posted by EricMusco ( Original Post ) | 12.07.2018 03:26PM
Hey folks!

I want to start by once again thanking all of you for taking the time to test everything on PTS and give us your feedback. It has been immensely helpful. The team has been pouring over your feedback and bug reports the past few days and working on a new PTS patch. Here is our current plan.
  • Tomorrow afternoon we will push a new PTS patch. This will include a bunch of changes based on your feedback and bug reports (look for notes tomorrow).
  • We will then plan two Warzone playtest sessions on Saturday. One in the morning and one in the evening (US time). This gives more options on when you can be available to play along with having a session more avaialble for our EU players.
  • Like the last test, devs will be playing incognito during the test. We will also be working with some of the influencers to get some streaming and giveaways happening during the tests.
Then next week we can gather the next round of feedback and see where we stand with everything in 5.9.2! We will continue more patches or playtest sessions as needed. Look for details and patch notes tomorrow!

-eric
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