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How to Access Ossus

Originally Posted by EricMusco ( Original Post ) | 25.10.2018 02:28PM
Hey folks,

Accessing Ossus on PTS is pretty simple. Head to the Galaxy Map and fly yourself there! Once you land on the planet, if you head straight from the landing platform you will find a bounty board that has all of the Daily/Weekly Missions for you. Also, right next to the board is an unnamed droid NPC which will sell you gear if you need to upgrade your character.

Don't forget to head to the feedback thread and let us know your thoughts.

-eric
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5.10 PTS Refresh #1 (25th of October, 2018)

Originally Posted by MattPucevich ( Original Post ) | 25.10.2018 02:21PM
First, sorry for the delay in getting a PTS refresh out to you all. The server gremlins came out in full force, conspiring to keep us apart... While their eventual defeat was inevitable --for love indeed conquers all --it doesn't lessen our longing in the meanwhile.

Second, thanks a ton to everyone who's been hopping on the PTS. We've had a loooot of activity. Thanks especially to those of you who have hopped on to take a moment to run through Story / Veteran modes, as it's arguably even more important that we get those adjustments correct!

Alright. Onto the refresh notes:

General:
  • The Ossus Daily Area is now ready for PTS testing, and for the first time players will be able to access the area! *pokerface* Just open the galaxy map, and you'll find Ossus (it's just southwest of Voss).
  • Fixed an issue where players could not purchase items from some of the PTS vendors
  • The 252 Gear Vendor, ED-5E, is now present in the Odessen Landing area!
  • Fixed the issue where Nightmare Crystals could only be used in GotM, instead of the intended behavior of being usable everywhere except GotM. (Checkboxes are hard!!)
  • The Tyth skip button has been enabled in Master Mode, allowing thusly inclined players to bypass the encounter to test Aivela & Esne.

Tyth:

Overall, Tyth seems to be playing really, really well, but it's become clear the encounter is a tad overtuned in what it's demanding of the DPS, given the chaos of everything else that's going on. We're going to attack this with a series of smaller adjustments in multiple areas (as opposed to a single large adjustment to one facet of the encounter) to get us to where we want to be without ruining the current feel.

Therefore, we're (1) Pulling back ever so slightly on the HP of Tyth and the drones, to give just a little bit more moment-to-moment breathing room. Additionally, we're (2) Kicking out the enrage timer by an additional 30s, and (3) Decreasing the drones per wave in Phase 2 from 5 back to 4, since that seems to be just about the survivable break point to begin with.

We'll see how this winds up playing, and then adjust again from there.

In terms of Veteran mode, the changes to Tyth have certainly made the encounter a lot more viable, but I think we might have gotten to the correct answer in the wrong way, in that everything winds up being so thin that the structure of the encounter is coming a bit loose.

While there are no changes to Veteran mode in this refresh, as a heads up: For the next refresh we're thinking of reducing Vet mode's Phase 2 wave size from 5 to 4 (to match Master Mode), while walking back the cooldown increase on Phase 2 wave summoning (reducing it from 36s to 32s). We might also put some HP back on the drones, since it's easier to DPS fewer targets. We'll see.


Master:
  • Tyth HP reduced ~6%
  • Drone HP reduced ~5%
  • Standard Drone wave size in Phase 2 reduced to 4 drones (down from 5)
  • Enrage timer increased by 30s (6:45 -> 7:15)
  • Cast time of Inversion increased to 5.0s (up from 4.0s)
  • Fixed an issue where the encounter would occasionally spawn a "blank" wave of drones (i.e. the spawn warning text appeared but no drones did).
  • Fixed an issue where Energy Wave's radius of effect was larger than the ground indicator (by about .75m), occasionally causing rather unfortunate outcomes.
  • Reduced the maximum width of Tyth's high rage Energy Wave by .5m (8.0m -> 7.5m) (in addition to the above correction).

Aivela & Esne:

We actually did get a bit of exposure to the A&E encounter, in one case due to a fatfingered dev command, and in others through judicious application of Nightmare Crystals. This wound up being a happy accident, because it exposed a couple of things that had gone wrong in the encounter, saving us all a PTS cycle! #HappyAccidents \o/

All Modes:
  • Players standing on any of the four pillars in the Master Repository Core will now take damage while the encounter is engaged. There are no VFX for this yet, but there will be soon.

Master:
  • Fixed an issue where the Nexus wasn't going invulnerable when it should have been.
  • Fixed an issue where Codex obelisks weren't going invulnerable when they should have been.
  • Increased the damage of the Codex obelisks' secondary attack by a bunch. (You'll know it when you see it, if you haven't yet)
  • The Nexus's "Disco Lightshow Mode" will now fire properly (Again, you'll know it when you see it, if you haven't yet).
  • Super Energy Burst now does what it's supposed to, as opposed to... whatever you would call the nonsense it was doing before.
  • The base damage of System Shock has increased, as it was insufficiently spicy.
  • The purification sequence will now run during Phase 3.

Veteran:
  • Probably fixed an issue that could cause the first Purification sequence to be polarized incorrectly (3-and-1, instead of 2-and-2).
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When is PTS coming back online?

Originally Posted by EricMusco ( Original Post ) | 24.10.2018 02:49PM
Quote:
Originally Posted by MeerpALeerp View Post
I have had the new patch downloaded for a day now, but the PTS is still offline.
Good question! Answer in two parts:
  1. A new patch being pushed onto an offline PTS doesn't necessarily mean it will come back online. A new patch is a part of our testing process. The update we pushed yesterday didn't pass QA and so another update will go onto PTS before it comes online.
  2. We are still trying to get PTS online this week, current timeline looks like Friday. There is always a risk that it slips to next week but I will let you know Friday.
-eric
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#3 Maintenance: October 23rd, 2018

Originally Posted by EricMusco ( Original Post ) | 23.10.2018 01:34PM
Hey folks,

I want to start by thanking all of you again for your patience today, certainly an extended maintenance like this is not something we want to have happen and prolonging our downtime like that is not a decision we make lightly. Let's talk about what happened.

If you look at our patch notes it looks like this entire downtime was just to push out a small update containing one change. Although that was a part of our planned downtime, it was just a very small portion. The majority of our downtime today was actually for some backend updates that we needed to make. During our testing of those backend updates it became clear there was a fairly severe account level issue. This issue impacted everything from access to our website to in-game purchases. We looked for a few opportunities to come online while leaving some services down (such as the website) but ultimately this would have been too risky to your accounts. What I mean by risk is that it could have put your account in a potentially bad state, which is not a safe thing.

We were able to resolve the underlying issue and confirmed that things are all good for accounts. Thanks everyone.

-eric
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#2 PTS Offline

Originally Posted by EricMusco ( Original Post ) | 22.10.2018 03:44PM
Quote:
Originally Posted by SebastiaanZ View Post
I assume all progress made on the PTS server remains saved?
No wipes are planned that I am aware of, but I will let you know if that changes.

-eric
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Holo Rancor Mount Broken?

Originally Posted by EricMusco ( Original Post ) | 22.10.2018 03:37PM
Quote:
Originally Posted by Screaming_Ziva View Post
I haven't used my Holo Rancor mount in a while but when I used it today, there was not hologram around it, it was just the metal skeleton:

https://imgur.com/a/zkYIWPz

Is this broken for everyone or just an issue I may be having?
The team is aware of the issue and will look to fix it in a future update. Thanks for the heads up.

-eric
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PTS Offline

Originally Posted by EricMusco ( Original Post ) | 22.10.2018 12:38PM
Hey folks,

In preparation for our next PTS build, we have gone ahead and taken the PTS server offline along with Character Copy. PTS will remain offline until we have the next patch ready which we are hoping to happen later this week.

The current plan is that the next PTS update will also include PvP Challenges as well as Gods from the Machine changes.

-eric
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Maintenance: October 23rd, 2018

Originally Posted by EricMusco ( Original Post ) | 19.10.2018 02:47PM
Hey everyone!

We will be taking the servers offline on Tuesday, October 2nd in order to apply Game Update 5.9.3a. The website will also be unavailable during this time.

Details:
DATE: 23 October 2018
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: 5.9.3a

Patch Notes will be available on Monday, here.

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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#2 Operation Run Schedules

Originally Posted by EricMusco ( Original Post ) | 17.10.2018 02:43PM
Quote: Originally Posted by MeerpALeerp View Post
First fix the augment vendor bug.
This should be fixed in our next PTS patch which we are still aiming to get out this week.

-eric
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Operation Run Schedules

Originally Posted by EricMusco ( Original Post ) | 17.10.2018 01:28PM
Hey folks,

Are you planning on running Gods From the Machine in any difficulty? We want to know. Please let us know the following info:
  • What day and time are you going to run?
  • Which difficulty do you intend to run?
  • Have cleared this difficulty before?
  • Any other details you want to share about your group?
Matt just may be watching you during your run!

-eric
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