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The Foundry FP - Revan part

Originally Posted by CommunityTeam ( Original Post ) | 27.10.2020 05:10AM
Hi Grendel_Echo,

Thanks for the report concerning the bug with The Foundry Flashpoint.

Our team is currently looking into it. I'll update you when I have more information.
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Agent Story Mission on Voss Bugged

Originally Posted by CommunityTeam ( Original Post ) | 27.10.2020 05:17AM
Hi all,

As mentioned in the 6.1.4b patch notes, this bug will be fixed with today's patch.
  • Players will once again be able to interact with the Tu-neh fruits in the Imperial Agents' Class Mission "Paying Respects" on Voss, as intended.
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Is Dantooine event fixed?

Originally Posted by EricMusco ( Original Post ) | 13.01.2020 10:33AM
Quote: Originally Posted by EricMusco View Post
Hey all,

Double checked and confirmed that the turret should be fixed for Dantooine. If there are any issues during the event next week, let me know.

-eric
Quick correction, this is not fixed for this week's event. I misunderstood the information I received which confirmed that it is fixed in 6.1. Apologies for any confusion.

-eric
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Some update on what's next is needed

Originally Posted by EricMusco ( Original Post ) | 13.01.2020 04:10PM
Hey folks,

First off, happy new year! We know that with a new year means questions of "what's next" and so let me try to add some clarity to things.

What's next? In case you missed our last livestream in December or didn't get a chance to check it out on PTS, Game Update 6.1 is the next thing on the horizon and it is slated for a February release. That update contains our next story beat (around the size of Hearts and Minds) and the new Alderaan Stronghold! Many of you have already have already shared your thoughts on the Stronghold, we are hoping to have PTS back up later this week with some new changes to check out.

One other quick note about 6.1 is the usage of the .1 in the Game Update. In the past we have been pretty inconsistent in our Game Update numbering and so we wanted to clean that up. This started at 6.0 but going forward any 6.X update will only increment if there is some story contained in the update. If there is no story, then it will increment by 6.X.X.
Ex: After 6.1 if the next update contained story, it would be 6.2. If it doesn't have story it would be 6.1.1.

We talked about this last year as well but just a reminder that we have moved away from the big form roadmaps that we used to post. Instead we try to lean more on updates via PTS, posts, livestreams, and blogs. So you should expect to see more about what is beyond 6.1 as we get closer to / beyond its launch. With that said, that doesn't mean Keith will stop swinging in to give you some longer term updates. I would expect before the end of January to see Keith in the forums to give you a bit of a welcome to 2020 which will likely contain some hints at what we are looking at doing this year.

I can tell you that the team is really excited about what is coming in 2020 and we are already planning around things for next year, our 10-year anniversary (and beyond)!

Thanks everyone.

-eric
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#3 Class Changes in 6.1 - Feedback

Originally Posted by EricMusco ( Original Post ) | 15.01.2020 10:33AM
Hey folks,

In addition to the Alderaan Stronghold and story update in 6.1, there are also a host of class changes coming. Below you will find a list of the Class changes you will find in our next PTS build that are planned for 6.1 later this week. The list includes changes to classes and any of their items as well. Dev notes will be in italics below for each change to give some context.

Dev note: The healing changes below are part of ongoing balance changes to bring healers to their intended targets. Expect more healer changes and additional targeted class changes in a future update.

Empire
Inquisitor
Sorcerer
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds). The duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift to be used while Force Speed is active.
Corruption
  • Sustaining Darkness now heals for roughly 12% more
-
Powertech
  • Reduced Meteor Brawler Firefall damage by 25%
    • Dev note: Meteor Brawler’s Firefall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Power Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for Advanced Prototype discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Advanced Prototype
  • Energy and Kinetic damage buff from High Energy Gas Cylinder increased to 5% (up from 3%)
  • Power Bracer damage buff increased to 10% (up from 5%)
  • Blood Tracker damage buff increased to 5% (up from 3%)
    • Dev note: Advanced Prototype was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Energy Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Advanced Prototype players.
-
Operative
Concealment
  • Acid Lash tactical now increases Acid Blade damage by 60% (down from 100%)
    • Dev note: Concealment Operatives with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Lethality
  • Synox Shots now increases Toxic Blast’s damage by 75% (down from 100%)
    • Dev note: Lethality Operative’s Toxic Blast was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Republic
Consular
Sage
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds). The duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Mental Alacrity to be used while Force Speed is active.
Seer
  • Soothing Protection now heals for roughly 12% more
-
Vanguard
  • Reduced Meteor Brawler Ionfall damage by 25%
    • Dev note: Meteor Brawler’s Ionfall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Charged Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for the Tactics discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Tactics
  • Energy and Kinetic damage buff from High Energy Cell increased to 5% (up from 3%)
  • Riot Augs damage buff increased to 5% (up from 10%)
  • Triumph damage buff increased to 5% (up from 3%)
    • Dev note: Tactics was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Cell Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Tactics players.
-
Smuggler
Scrapper
  • Acid Lash tactical now increases Flechette Round’s damage by 60% (down from 100%)
    • Dev note: Scrapper Smugglers with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Ruffian
  • Synox Shots now increases Sanguinary Shot’s damage by 75% (down from 100%)
    • Dev note: Ruffian Smuggler’s Sanguinary Shot was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Bug Fixes
These fixes are happening because we noticed a discrepancy between Gunslinger and Sniper.
Gunslinger
Dirty Fighting
  • Fixed an issue where Dirty Blast’s DoT from the Exploited Weakness tactical was dealing more damage than intended
Sharpshooter
  • Fixed an issue where the Agitating Energies tactical was refreshing Vital Shot and ticking its damage more often than intended
Again, these changes will be on the next PTS build which we are targeting to be online before the end of this week. Share your thoughts on the above changes in this thread.

-eric
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#3 Alderaan Round 2 Changes and Feedback

Originally Posted by EricMusco ( Original Post ) | 15.01.2020 10:33AM
Hey folks,

Our plan right now is to bring PTS by the end of the week (assuming everything stays on track). Here are the changes you will see to the Alderaan Stronghold based on your feedback:
  • A variety of bug fixes throughout including issues such as expansion doors not opening after purchase.
  • Made a number of changes throughout the Stronghold to hook quantity and placement.
  • Hooks have been added to the Ancient Ruins area outside.
  • Taxis will now be Thrantas!
    • Known issues: The map for the Alderaan Stronghold and the taxis are not functioning properly.
Please use this thread to share your thought on the new updates to the Alderaan Stronghold. Thanks all.

-eric
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