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Intended? Not everything in Collections is 50% off. Some is still full price ... ?

Originally Posted by EricMusco ( Original Post ) | 22.11.2017 02:32PM
Hey folks,

The items you have listed in this thread are in the process of being corrected and should be done in about an hour. Please continue to report any incorrect prices in this thread, the team will be monitoring here for those reports.

Thanks!

-eric
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#2 Still no ETA on Server Transfers?

Originally Posted by EricMusco ( Original Post ) | 22.11.2017 12:19PM
Alright folks, here are the updates as I mentioned yesterday!
  • Timing: We are in the final stages of testing and assuming that all goes well, we are going to bring transfers back online on Tuesday with Game Update 5.6.
  • Pricing: By popular request, we are going to bring transfers back at the pre-United Forces pricing (90 // 150CC) for a limited time. After that time they will go up to their new standard pricing of 1,000CC.
I will let you all know on Monday if we are still on track for transfers to go live again on Tuesday and the exact timing for the sale pricing.

Thanks everyone.

-eric
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Maintenance: 28 November 2017

Originally Posted by EricMusco ( Original Post ) | 22.11.2017 11:08AM
Hey everyone!

We will be taking the servers offline on Tuesday, November 28th in order to apply Game Update 5.6. The website will also be unavailable during this time.

Details:
DATE: 28 November 2017
TIME: 5:00AM - 9:00AM PST (1300 - 1700 GMT)
VERSION: 5.6

Patch Notes will be available on Monday, here.

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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Previously earned UCs value to be cut in half?

Originally Posted by EricMusco ( Original Post ) | 21.11.2017 05:41PM
Hey folks,

Great question! Amidst all of the changes I forgot to talk about what happens with current Unassembled Components (UC). With 5.6 we will be increasing the UC that each player has by the same rate that the item costs are increasing. This way they retain the same value.

Basically it is this:
  • The cost of items for UC has been increased.
  • The UC Mission rewards, etc have been increased by that same rate.
  • The UC that you currently possess has been increased by that same rate.
-eric
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#3 Warzone Date Change and 5.6 Details

Originally Posted by EricMusco ( Original Post ) | 16.11.2017 01:53PM
Quote:
Originally Posted by darthscotty View Post
A little more information on this one please. How do I get it ect.... this is the first I am hearing of it.
It was actually mentioned in the roadmap, but it was a small mention so I think most people missed it.

We are producing a blog on it but I can give some basics. It is purchased from the CM (similar to the 60 and 65 tokens), and will be tradeable (so it can be sold on the GTN). It then gives you an item which you use on a character. That item will level you to 70 and place you on your Class ship (whether you have one or not from story, this doesn't impact your ability to get it naturally). It will also give you a set of starter gear for level 70.

It does not progress story at all so you could even use it on a brand new level one.

-eric
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#2 Warzone Date Change and 5.6 Details

Originally Posted by EricMusco ( Original Post ) | 16.11.2017 01:49PM
Quote:
Originally Posted by Sarova View Post
This needs more explanation; what if I don't want or need my gear to disintegrate into Unassembled Components (UC)? Will there be a choice? I only used UCs to gear my main; I will not be wasting time or UCs doing that again with any of my alts - I'd rather have the Command Tokens. In addition, there hasn't been any information on whether UC cap will be increased.
To the first part of your question, it is giving you UC instead of CXP, not Command Tokens, so that is not impacted. I do not believe there is a choice on what items break down into but a general rule is stuff with stats breaks down to UC, everything else is CXP. There may be exceptions but I believe that was the guiding principle.

There is no longer a cap on UC because it isn't actually tracked via the currency tab any longer. It is now a stackable bind on legacy token in your inventory (allowing you to move it across characters).

Also related to that is UC costs and accrual. Costs for all items via UC will be doubled in 5.6, BUT, everywhere you previously gained UC (Warzones, Missions, Ops) will also double. This totally breaks even, there is no change to current rates for gaining and spending UC. The team set those numbers higher to be able to get the values for breaking down items from Galactic Command in place.

-eric
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Warzone Date Change and 5.6 Details

Originally Posted by EricMusco ( Original Post ) | 16.11.2017 01:01PM
Hey folks,

Quick update on Game Update 5.6. As we are getting closer to the launch of Update, we feel we need just a little bit more time to really bring the new Yavin Warzone up to quality. We are going to pull it out of Game Update 5.6 (launching 11/28), instead it will now launch as a part of 5.6.1 only two weeks later on 12/12. We apologize for the delay in the Warzone, we know that there is a lot of excitement for it and we are eager to get it to you as quick as we can.

This date change does not impact any other elements of the Game Update. As a reminder, here are some of the bigger things coming in two weeks with 5.6 (this is not a comprehensive list):
  • New Flashpoint on Copero, a planet in the Chiss Ascendency (Solo Story, Group Story, Veteran, and Master Modes) and the continuation of the Alliance traitor storyline.
  • The return of Raina Temple.
  • Nahut, the third boss in the Gods From the Machine Operation (Story and Veteran modes).
  • New GSF Deathmatch map set in the orbit over Iokath.
  • Significant changes to Group Finder (new UI, all queuing in one place, upgraded rewards, solo activities added).
  • Legacy-wide Credits and Unassembled Components.
  • Changes to Galactic Command disintegration (gear now disintegrates directly into Unassembled Components to help mitigate RNG).
  • New item, the Masters Datacron. This allows you to take any existing character and boost them to level 70; this boost does not progress story.
  • And more!

Thanks everyone.

-eric
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#5 Maintenance: 15 November 2017

Originally Posted by EricMusco ( Original Post ) | 15.11.2017 09:45AM
Quote:
Originally Posted by chaharbagh View Post
Patch notes?
All servers are now live and the patch notes are up as well. Apologies for the delay, there was a brief web issue right when we came out of maintenance.

-eric
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#4 Maintenance: 15 November 2017

Originally Posted by EricMusco ( Original Post ) | 14.11.2017 04:38PM
Quote: Originally Posted by SomeJagoff View Post
Is there any chance that the Cartel Market "Server Character Slot" items will be fixed with this update?

They're currently capped to 40 max + 24 as a sub = 64 max, despite the last patch apparently making the max characters per server 100. This had led to a situation where if you have an overflow of say ~70-80 characters, there's no way to: create a new character or transfer a new character to the server without first deleting 10-20 characters to get down to 63/64 characters.

Factoring in the 24 slots for subscribers by default, I imagine the "Server Character Slot" items should be increased from 40 to 76 to cap off at 100 per server?

Also, will there be any discount on the "Server Character Slot" items? As it is now, if you're a subscriber with 100+ toons on a server, you'd need to delete a bunch to get down to 99/100, then assuming you already previously purchased 40 "Server Character Slots," you'd still need to buy another 36 "Server Character Slots" just to be able to transfer a character to the server.
1 Character Slot = 600cc
36 Character Slots = 21,600cc (~$160 in cc just to be able to transfer a character to a server)
This will not be a part of tomorrow's update. However, the team is aware of the issue and looking into solutions. I appreciate the heads up on it!

-eric
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#3 Maintenance: 15 November 2017

Originally Posted by EricMusco ( Original Post ) | 14.11.2017 04:12PM
Quote: Originally Posted by CombatLord View Post
How come this date was not included in the post that had the dates for maintenance for the month of November?. And since we will be losing a couple of hours of double xp will you consider extending the double xp to compensate for the downtime?
That post is specifically for scheduled downtime. Tomorrow's maintenance is an "unscheduled" patch in order to address an issue which arose from United Forces. We do our best to have all changes happen inside of scheduled downtime but sometimes we need to expedite a change.

We won't be extending the double event that I am aware of, especially since it is a fairly quick downtime (only 2 hours, or less hopefully). However, keep in mind that we are running another double event at the end of the month to coincide with 5.6 launch. You won't have to wait too long for another "dose of double."

-eric
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